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2025 UPDATE: we have finally moved to Git!
https://forge.a-lec.org/speed-dreams/speed-dreams-code/
This SourceForge project will be kept as a read-only archive and will be eventually removed!
Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and...
This project aims to provide a fast chess bot able to recognize moves and respond to them via use of an external UCI-engine, such as - preferrably - Rybka 2.9.
Check out a live demo here: https://vimeo.com/128428976
A bunch of miscillaneous scientific simulation projects not important enough to have their own project. Includes Gaspard-Rice chaotic scattering simulation, sea ice emissivity modelling, IDL library and any others I create or find kicking around.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
Grobots is a real-time strategy programming game, in which programs (in a dialect of Forth) control teams of robots as they forage, reproduce and fight. It runs on Mac OS X, Windows, and (without graphics) Linux.
A multimodal, multiliteracy aware programmed approach to creating virtual realities inspired by Plato's Symposium and all surrounding, mostly later, texts. Designed for the author's doctoral dissertation.
Automatic chooser of optimal fleet (with limits) for Ogame
A tool for Ogame browser game, performing advising the best selection of fleet to optimize {cost_of_production+looses+fuel used} under selected conditions, through smartly performing many simulations (multidimensional optimization).
Simulations engine is SpeedSim-like GNU Ogame Simulator, optimisation engine is the NOMAD project
IL-2 Class Hasher is a tool designed to make life easier for Java coders working on Mods for the game "IL-2 Sturmovik 1946".
It takes care of all types of postbuild tasks such as collecting compiled class files, hashing file names, copying hashed files to the mod's target folder etc.
This tools is approx. 100 times faster than the famous classhasher written by QTim.
Total Network Visibility for Network Engineers and IT Managers
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
...It is developed in C++ and uses ncurses. It currently compiles for GNU Linux/Unix and Cygwin, but soon native MS Windows support will be added. It currently utilizes a commandline interfac
Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
ScriptDev2 is an extension to the Massively Multiplayer Online Role-Playing Game Server - MaNGOS. ScriptDev2’s purpose is to provide small-scale scripts for use within MaNGOS and to provide developers information on how to work with modular application
Casino Sim simulates forms of gambling and entertainment at popular casinos, from card tables and slot machines to magic shows and bars. Features include an interactive menu, currency and statistics system, AI players, a loan shark, and cheat codes.
Simulates a Student's Situation as She Survives Software School, SYS University. Inspired by System Shock 2, Set on a college campus instead of a SpaceShip. !Scary. Stays true to the !!Shock Spirit. Don't think you're Safe just because you pressed 'S
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and CommandLine. Include map editor , game modeler , script editor.
sql2diagram converts sql scripts to diagrams in the XML format dia, which can be viewed and further maintained with the dia drawing program. It is a good help for the documentation of a database structure. It provides HTML output as well.
The goal of this project is to develop a room based massively multiplayer online role playing game. The intention is to have several versions of the client (text based / MUD, 2D, and 3D) interacting with a single server.
MISS is a software simulation of the control room of the International Space Station. It is intended to be both entertaining and educational, aimed at high school students. Various pre-configured and random events encourage interaction and groupwork.