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This project is actually several projects made as a 3d graphics graduation project, everything was made with allegro with little or no use of external libraries, everything had to be written from scratch. Featuring Light Maps, Shadows and more.
Alcedo Software Is a group trying to promote the widespread use of the Microsoft .Net Framework through series of Software Packages design to be useful to the Home user and as an example to Developer
UDSL is abreviation of Universal Distributed Simulation Library. This is library for building flexible distributed simulation systems. This library uses Object Oriented appoach and based on distributed and decentralized architecture.
MISS is a software simulation of the control room of the International Space Station. It is intended to be both entertaining and educational, aimed at high school students. Various pre-configured and random events encourage interaction and groupwork.
A real-time strategy game, with multiplayer support, that pits you between diplomacy and war. It is a combination of simcity and civilization, but in a much more exciting fashion.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
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FliteTutor is currently merely a concept for an interactive training enhancement to the free flight simulator FlightGear, the purpose will be to provide basic tutorials within FlightGear about its general usage and also specific topics. (check homepage)
High velocity racing - prepare yourself for adrenaline rush.
Race with 15 live oponents online on futuristic industrial-like tracks with hovercraft like crafts.
The core of Green Valley is an opensource script-based software framework .
It fits specially well in game engines but can be used in other programs as well.
The extension of Green Valley provide some useful libraries for building a game.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .
This little tool shouldd run in the background on dogfight-servers of *Forgotten Battles* (UBI/Maddox).
The C++ code compiles and runs under Windows and Linux. It connects via TCP to the game. Player- and teamstats are evaluate during the ongoing game.
This is a revision of the old Intellivision console game, Utopia, written in 1981 by Don Daglow. The code will be written using C++/DirectX 9. The game will have some new features and slightly different game logic, but will play similar to the original
This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
the simple universe library aims to provide a simple (possibly game-oriented) virtual reality where real-world objects and surfaces (like terrain) can be defined and simulated. Uses OpenGL and ODE.
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.