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IWOR is a programming game which simulates a world in which robots controlled by programs can live, work, defend their tribe, and even produce clones of themselves!
This is a Java re-implementation of the original AT-Robots project <http://necrobones.com/atrobots>. The players can program robots in AT2 assembly. Seek and destroy your opponents using scanners, radar, sonar, missiles, and mines.
Build custom robots in your browser with IncrediBots! Design your robot by drawing shapes, joints, motors, and more! Then, pilot your machine using your own custom key bindings. NOTE: OPEN SOURCE VERSION CAN BE DOWNLOADED FROM "FILES" TAB!
This is a Robot simulation game that allows you to write a robot in any language you might want. The robot communicates with the game using the internet and up to 32 robots can be run at a time. WARNING: The current version is not complete!
UniVeCS is a generic vehicle combat turn-based game system simulating a broad range of vehicles from starships and giant robots to cars and tanks in both single player and networked multi-player modes.
Pythonbots is a programming contest where programmers like you and me write robots to fight in a virtual arena. Robots are written in python and have several features like plasma cannon, radar scanner and engine to move around.
FOTAI is a game with robots shooting at each other. The player can't control directly the robots, he has to program their artificial intelligence. Actually possible to program in C and in Python.
A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
Container for robot/environment simulation. The container simulates an environment, and gives to the robots living in it access to sensor views.
The goal of this project is to provide the open source community a tool for robot behavior test and challeng
Educational software consisting of programming small robots wich may achieve simple tasks or combat between them in various environements. Combines 'Robocode' and 'CeeBot' features.
codeFight is a programming game in which your robot battles other robots in both a real-time and turn-based fashion. Robots can be written in any language which supports console input/output.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
Jago enables the creation of 2D game-like simulations using Java. Jago is specifically designed to support writing simulations for Java programs written for Lego Mindstorms robots, but Jago can be used for any kind of game or simulation.
The RoboCup competition is an international event in which teams of
autonomous robots play soccer against one another. This project
provides resources for the RoboCup F180, or small-sized league.
It also provides a mechanism through which teams can c
The intention is to create a platform for developing performant navigation and behavioral algorithms that would then work well applied to real world robots.
All development is cross platform. Initially for Linux and Windows.
Languages used: C/C++,OpenG
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
An multiplatform C++ environnement for simulating robots. Characteristics are :
- robots are created using lego philosophy
- robot behaviour language to be defined (lua ?)
- multi users support on a same environnement
RoboTotal War is a war simulator that enables to the users in first step establishing war simulations as select robot teams and the maps that the robots fighting.