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This was the official home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994.
This location houses the prior release of the game, v. 1.1 released in 2013. There is now a v.2.0.0, which can be downloaded from https://github.com/raceintospace/raceintospace/releases/tag/v2.0.0.
News and updates are available on our Mastodon account at...
2025 UPDATE: we have finally moved to Git!
https://forge.a-lec.org/speed-dreams/speed-dreams-code/
This SourceForge project will be kept as a read-only archive and will be eventually removed!
Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and...
VASSAL is a game engine for creating electronic versions of traditional board and card games. It provides support for game piece rendering and interaction, and supports play by email or over a live connection.
"Sims 3 Package Interface" provides a core library of portable code that "understands" Sims3 game packages. Note that (with some minor tweaks) the core library code also understands other game package formats (e.g. SimCity Online, Sims4).
Along with the core library are a number of "wrappers" that provide the main part of the project. These handle deserialization and serialization of data within the package (or any other source).
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This is a hacking style game set in the early '80s
...I'm looking for people who would like to help with this project. I have started coding some of this already and is about 3% - 5% complete. You can download the sourcecode I uploaded it all as a zip file in the download section. It has the game files needed to run the game.
Go here if you just want the CPP file or like to view the code: https://github.com/jwlickliter/privileges.git
Right now the file for download will run on android with use of an ide. I recommend cppdroid. Its free on google play and has a really good console.
evolution for vegastrike SpaceSim/Combat/Trade game
Vegastrike is an old open sourcegame , cool but unfinished . And while there is still a community ,
the project is in orbit in a kinda space cimetery .
The game can run under Windows,Linux ,Mac .
BUT : It is complicated to work with the original SVN
repositery , while the admins aren't reactive .
So i decided to create that hub , with a trunk based upon the 0.5.1rc1 of Vegastrike .
Battletech MUX is an internet based, real-time rendition of the popular Battletech board game. Players take to the front lines in their very own mechs, tanks, and similar implements of destruction. See the website for installation instructions.
realistic truck simulator with 3D graphics done from zero
A truck/car simulator,with realistic physics and oldstyle graphics: it displays pixels through the SDL graphics routines, or the X11 if using that version (has some issues:so use the SDL ver).While the 3D graphics is done by the program itself without external libraries.The environment is a hilly terrain:total freedom to drive around.A remake of the classic "Terep 2". Written in the C programming language: although the code is 30 pages long, it's simple. Trailer can be detouched pressming...
http://templates.services.openoffice.org/en/template/lulucom-cd-dvd-label
(another very old app, server side code was lost)
SpaceNOutX is a flash/php based game that (will) let players carve out their own piece of a a virtual universe. Creating a new user and the map system should work. Load the map then zoom waaaaay out to see probably the coolest thing about the game so far. This version is being compiled from several previous versions from Android, BASIC, and ActionScript.
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OpenKingdom is a game based on the ideas of the Anno series, but with own content, ideas and code. It is currently in early development and not playable yet.
The idea is to create an easy to use engine for board game simulations on PC. Just scan or photograph your board and cards to play. Check games section for some game setups.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
Vizzini is a Java game framework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
A web based US Football Management game, wrapped up in a clone of NFL.com. Multi-player, multi-league, multi-season. Live online draft. Playcalling either via gameplan or live online. Animated plays. NFL, NCAA, AFL, CFL league formats.
CazaPool3D is a 100% java3d pool and billard game, with both single and multiple player abilities. It tracks ball paths, handle undo, use mulitple views, loads (threads) multiple 3ds objects, handles picking/collision/animation/overlays and more
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
scrabbleScore is an Java application used to determine the top score obtainable in a game of Scrabble. It takes an existing Scrabble board with words on it, a list of words, in conjunction with a tray of seven letters, and finds the best combination.
Magic:The Gathering over LAN or Internet, alone or against another player (need IP of your opponent). The program is the judge : you play with the true rules. Firemox can also emulate another TBS. Written in Java, works on Mac, Windows and Linux.
Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
Countermoves joins non computer and computer game developers and players together to share and interact. Print and online GFDL publications are created. Print versions are offered at no cost via a Guerilla Distribution Method
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
monopd is a dedicated game server daemon for playing Monopoly-like board games. Clients such as Atlantik connect to the server and communicate using short commands and XML messages.
This little tool shouldd run in the background on dogfight-servers of *Forgotten Battles* (UBI/Maddox).
The C++ code compiles and runs under Windows and Linux. It connects via TCP to the game. Player- and teamstats are evaluate during the ongoing game.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.