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The very basic of a java 3D car driving game, freely expandable including a built-in basic 3D object editor and a more complex road+objects editor. Source code available, no OpenGL.
Easily create resource packs for minecraft. Program automatically detects your minecraft installation and imports the textures from minecraft allowing you to edit them easily, and import them into minecraft.
You can also save your resource pack and give them them to friends, backup them up or post them online. Includes a 3D preview of all the blocks in minecraft and any changes you make to the textures is shown straight away on the preview
Highly realistic and immersive model for Flightgear.
This is the Textron Bell412 helicopter for the Flightgear flight simulator. This rotorcraft is designed in order to provide the most realistic flight experience to player, including design and behaviour. This project is updated every 1 to 6 months with major improvments. Keep updated and happy Flightgear.
My Youtube Channel:
https://www.youtube.com/channel/UCmxlWKtFn19wYVe2DYU9XCw/videos
v0.9.1- r54 released Feb/2018 :
* FDM: updated. Better IT.
* MODEL: new texture & model...
simple 3D vehicle simulator done in GameMaker. Good control though
simple 3D vehicle simulator done in GameMaker. IT is as much as possible bug-free, and it works well. Camera control and vehicle control are implemented with great care. This program serves as a reference material and reliable example for 2 tasks in 3D videogames:
*hilly terrain as basis of game's environment
*vehicles realistically drivable on hilly terrain.
vSigpac is a map viewer and a marker creator/editor, terrain and texture generator for MSTS (Microsoft Train Simulator (c)). vSigpac works primaryly with Sigpac maps/orthophotos from Spain, but it can work with others WMS compliant map servers.
...It is working on winXP but it could also be easily adapted to linux
due to the fact that it use compatible library.
This game integrate :
- (no external) Physical engine.
- Terrain with 3Dtexture.
- ...
OpenGL 3D engine.
Reads .obj file with texture in jpg or tga file format.
Multi models loader
Multi matérials.
Collision détection.
Octree subdividing.
SpaceMouse implementation.
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The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.