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EE MUD includes a large spherical world with dynamically created biomes, weather, and local areas. Need to replace serialization with more efficient caching with less object persistence, redo synchronization model, and use XML loaders over factory method
Allegiance is a team-oriented online multiplayer space combat simulation with real-time strategy (RTS) elements. It could be described as a much-improved "X-Wing vs. Tie-Fighter." Whereas most multiplayer online games have a very simplistic concept of tea
Final Frontier Trader is a 2D single player space strategy, combat, and trading game. You pilot a starship which is upgradable. You can buy, sell, or trade parts and even new starships. You can even join a fleet for experience in missions and combat.
FreeSimRC is a framework to provide radar clients for virtual
air traffic control networks (e.g. VATSIM, IVAO). It handles the
data provided by these networks, so it can be used by different
radar client frontends.
Soccer Manager Unlimited is the game where user manages all aspects of his own team, including game tactics, training players, improving his stadium, buying and selling players, and much much more. Includes both web access and standalone dotnet client.
The gameLab project provides an environment on which you can control experiments in cooperative and non-cooperative games. subjects log on to the program via any web browser and are matched with different opponents according to your experiment outline.
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
Pizza Game (working title) is a real-time 3d game in which you can manage your own pizza restaurant. It will be supported on multiple platforms including Windows and Linux and is utilising the OGRE 3D engine.
WarEngine hopes to be a wargame 3D motor developed under c++ and OpenGL.
The user will load modular rules(based on free wargames:napoleonic, 2ĊWW,etc) and play online their favorite games, simplifying the process of preparing scenografy or miniatures.
The project, launched by Chris Crawford, is a remake of his environmental simulation game "Balance of the Planet". The complete game mechanics will be rewritten from the original sources and additional resources will be added (images, sounds, music...)
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
Elite Zero is a simulation game in the broadest sense of the word. The aim is to simulate natural and economic processes while providing an enjoyable game. The idea comes from the "Elite" series by Ian Bell and David Braben.
Open Ski Jumping is a ski jumping game in its infancy. Some features are still under development (world cup, sound, networked play), others are already present (replays, hill records). Currently you can jump on 3 hills (K90, K120, K185).
FliteTutor is currently merely a concept for an interactive training enhancement to the free flight simulator FlightGear, the purpose will be to provide basic tutorials within FlightGear about its general usage and also specific topics. (check homepage)