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Metabolsim is a Real-Time Strategy game, where the battle field is the human body. You have to fight the incoming viruses, build and upgrade organs, and manage the food you get, so that your character spends a long and happy life !
Nebulosity is a multiplayer space warfare game/simulation that takes
place in a nebula. Each player may select from a variety of vessels to command at login. Once in the game, a player uses active and passive sensors to detect and battle other players.
OpenTrackPlanDesigner is an open source software project to provide an easy, fast, solid and platform independent way to create track plans for model railways. Furthermore, it makes it possible to visualize the track plans in 2D and 3D.
LibProcTer is a library for generating planetary terrains, suitable for use in realtime simulations like flight simulators. The library can use existing data and fill in missing data with procedural terrain generation.
OdeNet is an alternative .NET P/Invoke + High level classes wrapper to ODE. It supports ODE 0.10 at almost full functionality, and it has been adequately tested on production projects.
Project centers around kar kontrol software. This software allows a computer to take control of a kar (currently it can control a Radio Controlled car).
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
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The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
Small simulation that can drive a CIGI compliant IG to do EOIR sensor simulation. This is based on the OpenEaagles framework (HOST) and the MultiPurposeViewer (IG).
This C# application is a simulation that attempts to test the feasibility of deploying the now famous High-Low card counting technique paired with Basic Strategy rules. Some human error factors can be adjusted and winnings are displayed.
Roboships is a programming game, you must build and program 2-10 roboships to fight against each other. Ships can have different hulltypes and set of weapons. Programming is done with flowcharts and battles are fought in 2D sea.
REAL LANDSCAPE PROJECT is an application for 3d visualization of any part of real world.It is based on OGRE engine and has a DCC tools editor for the creation of the 3D map/scene and GIS features for import elevation files type and run in FPS game view.
This project has created a plugin for the Multi Purpose Viewer (MPV) an open source Image Generator (IG) used for testing the Common Image Generator Interface (CIGI). The code of this project is an adaptation of the ShaderManager from Delta3D.
Evolving Universe (EU) is a planned Multiplayer Online Role-Playing Game (MORPG) created by the Bit Alchemists, telling the story of mankind and its development into space. Visit http://evolvinguniverse.net for more information
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
Turkish Airborne Simulator is a 3D flight simulation. You can fly above the all earth surface or roam the earth with using mouse like Google Earth. TAsim is based on OpenSceneGraph and VirtualPlanetBuilder.
Implementation of Golomb Ruler having length of 10 marks on a Cell Broadband Engine simulator, and doing its correctness and performance analysis. Here, we are not aiming for Optimal Golomb Ruler.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
Tokamak Physics Engine is a high performance real-time physics library designed specially for games. It supports various physics constraints and has built-in collision function.
vhdPLUS Development Framework is a modern, fully component oriented simulation engine and middleware solution created by and reflecting many years of the R&D experience of both the MIRALab, University of Geneva and VRlab, EPFL labs in the domain of VR/AR