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Elite Zero is a simulation game in the broadest sense of the word. The aim is to simulate natural and economic processes while providing an enjoyable game. The idea comes from the "Elite" series by Ian Bell and David Braben.
Open Ski Jumping is a ski jumping game in its infancy. Some features are still under development (world cup, sound, networked play), others are already present (replays, hill records). Currently you can jump on 3 hills (K90, K120, K185).
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Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
FliteTutor is currently merely a concept for an interactive training enhancement to the free flight simulator FlightGear, the purpose will be to provide basic tutorials within FlightGear about its general usage and also specific topics. (check homepage)
The OS X Game Patch Repository is a project to port open source games and game libraries to Mac OS X. Detailed instructions and patches are included, and contributions are welcome.
A funny little game based on the worms-concept. Let your friend meet his creator by blasting him to hell with the mighty Big Motha' Rocket. Or why not heal your friend that just took a bullet for you.
Well... just have fun really =)
Orbis is a MMORPG engine, written in C++ and possibly Lua, that has IA agents and human inhabitants that interact. The world will totally changeable by the inhabitants.
A multiplayer RTS space exploration/trading/combat game. Set after FTL travel becomes easy & cheap, when small single system company-empires are attempting to expand their domains and profit. Development focuses on a robust game engine and smart AI.
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
The year is 2050. Wars between nations have been outlawed. Instead, the new warriors are the Elite programmers of every nation. Wars are fought in a virtual arena using automated bots that are controlled using a computer language similar to C.
This game attempts to recreate the sport in a computer. For starters, we'll come up with a 2D sprite based game, but that may eventually change towards a fully featured 3D game with advanced AI, etc.
The core of Green Valley is an open source script-based software framework .
It fits specially well in game engines but can be used in other programs as well.
The extension of Green Valley provide some useful libraries for building a game.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
A code-versus-code Real-Time-Strategy Naval warfare game written in .NET.
The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent.
Graphics implemented in with managed Direct3D.
Clockwork Universe is a generic "distributed-virtual-universe" game development and hosting platform, biased towards adventure games (rather than e.g. 3D shooters). It's mainly an integration and service abstraction framework (without gfx., physics et
The purpose of the Mortified project is to build a platform game inspired by the classic C64 games, especially Black Magic. The game will use a fairly realistic 2D physics model, which perhaps is a contradiction in terms.
The Cyborg Cruiser Vallenga crashed on a planet, you are alone in an unkown galaxy.
Mission: return to the Central unit.
Means: assimilate, alliances, do anything you can. It is up to you to decide how to achieve the goal.
pSmunli is another opensource Physics SiMUlatioN LIbrary in 3D environment. To perform more realistic simulation on your application(such as game and scientific simulation). It supports OpenGL and DirectX.