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The aim of this project is to create a football (NFL-style) game. Initial development will focus on developing match engine. Do not expect releases while project is in Pre-Alpha.
The idea is to create an easy to use engine for board game simulations on PC. Just scan or photograph your board and cards to play. Check games section for some game setups.
College football simulation engine. We're building a simulation engine that realistically simulates college football games. The engine will be written in the Java programming language and freely available for commercial or non-commercial use.
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An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
An online space trading game. A mod of Starkick Traders, itself derived from Black Nova Traders, with improved interface needing less clicks and writes to the server.
Written PHP/mysql database
That project is inteded to be a great FreePascal (initialy, then Mono) 3D opensource game which will do a nice flightsim game. Is is intended to work on any Unix/Windows OS-es with OpenGL/SDL.
UT Space Battle is a game mod for the Unreal Engine 3 which comprises a space combat simulation which aims primarily to explore innovative game play through the use of unconventional aspects that distinguish it from existing shooters and strategy gam
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Phantacalcio is a collection of mysql-based php scripts to manage an italian game named "fantacalcio", based on real football matches and real football players; main features: fixtures generation, league table display, players auctions, rosters...
TDS is a thrilling simulation of the Titanic ship disaster. The focus lies on realistic physics and haunting music to create a thundering atmosphere in egoperspective. The entire project will be released under the GPL, strictly non-commercial.
Cross platform OpenGL simulation/gameengine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
Le Chocolat is a "Warhack" gameengine for development Warhacks in Python lenguage (using Pygame for the graphics and sound) to play in offline or online
An open source driving game focusing on large outdoor environments and semi realistic physics, upgradable cars that change in handling and speed, creating a slight RPG element. Hijacking cars is easy and encouraged, but not by the law enforcement.
Adage is an advanced 2D top-down gaming/simulation engine with features such as autonomously driven agent classes, artificial intelligence, navigation-mesh-based navigation, a map editor, and a set of entity classes designed for flexibility.
First game developed by me. It is being devloped alongside the Builder engine, a 3D gameengine I have been working on since my finaly year project at university.
PTISC (Project Turn-base Isomatric SLG Core)is a turn base Isomatric SLG game play engine.
Using DelphiX for content display.
Related topic is SRC(Simulation RPG Construction) built by Kei Sakamoto.
A trading simulation game in an open, plugin-ready infrastructure. Goods are produced and transported in the plugins while the core application keeps track.
Khazad is a unique gameengine intended to act as a testbed and example for 3D viewing, mouse based designations and AI for the independent game Dwarf Fortress.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.