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3D space flight combat simulator. Programmed in C++, OpenGL and SDL to be portable across several platforms and operating systems. Light weight graphics with the emphasis on game play, speed and portability.
The goal of Motorsport is to become the most realistic simulation of wheeled vehicles possible. The addition of cars and tracks will be a simple task, and there will be a system for customization of most of the simulator features.
Sarge3DEngine contains a 3D Model Editor and a 3D Engine. Maps can be created in the editor that provides a perspective view and 3 orthographic views. The map is then fed into the engine to provide real time rendering of the models and FPS movement.
Agon is about traveling in space and exploring stellar bodies. Landing on distant planets, coming close to a star, exploring the vicinity of a pulsar, sifting through stellar dust. Do in Agon what the future may hold for space exploration!
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
Vracing is a racegame for the general public. It's development will be ongoing and we will constantly be adding new features. You can race many different cars and tracks against human and AI players. We also plan to incorporate multiplayer racing.
TruflightXP is a flight simulation visualization toolkit. It is designed with the philosophy of simplicity for use and integration, flexibility in visualization and realism in the generated imagery. Take on the true flight experience today!
TWX is a game which takes place in the Star Control universe. Currently, development focuses on support of scriptable combat missions (units only), supporting a large battle area and a large number of ships.
An abstraction layer allowing the use of different physics libraries through a consistent API. It's possible to swap between different physics engines without altering code. Interfaces are provided to connect it to your visualisation framework of choice.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
Championship Generator produces a list of all the meetings which must occur between the participants of a championship. It supports championships where it is necessary to consider the matches at home and away.
A space fighting game where you not only have to pilot a spaceship, but also to construct it by placing engines, lasers and armor in good places, according to laws of physics. Single- and multiplayer.
Stargate Universe is an open-source 3D Massively Multiplayer Online Game project based around the hit TV show Stargate SG-1. Players will choose from a number of races and interact with thousands of other players in a persistant virtual universe.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.