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pRobot is something like Pokémon for computer scientists. Each player creates a computer program, a so-called pRobot. Then all the pRobots are thrown into a virtual arena, the war-ground. Within that arena they can walk, reproduce, and fight.
Copter! is a SimCopter clone written in C++. Copter! will feature much more than the original SimCopter, and will be very moddable through it's modular design. Mods will be released which allow the player to be a policeman, or other characters.
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PyPet is a virtual pet simulation class written in Python, allowing for an open source framework for virtual pets. Includes numerous interfaces including a SuperKaramba theme, as well as supporting remote interaction over the internet or other networks.
This project, is a game which will generate an entire universe as more players explore! Written in Python and multiple interfaces (text MUD-like at first).
A Character Manager written in PHP/MySQL/HTML/CSS that can be used for a myriad of projects, from an internal corp monitor to a presentation platform such as Ineve.net or Eve-sheet.com
PyNutation is a toy application written in Python which displays a simulated rotating spacecraft in space. The main purpose of the simulation is to observe spacecraft nutation.
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Transform anything you share into an engaging digital experience - for free. Instantly convert your PDFs, slides, and files into dynamic, interactive sessions with built-in collaboration tools, activities, and real-time assessment. From teaching to training to team building, make every presentation unforgettable. Used by millions for education, business, and professional development.
CarDriver is an educational Virtual Environment for safer driving. It is a game written in Python and Panda3D where you are the driver of a car and have to care about the traffic rules. It uses the Open Dynamics Engine (ODE) for the physical simulation.
A small program in python developed to simulate poker bankroll growth over time depending on money and risk management strategies used. No GUI, user must edit parameters in source file. Outputs to .csv format.
Relaxing game, simulating fishing process.
The goal is highly realistic (photo-like) vizualisation.
Fully simulated physical world, including rod, fishes, water, streams, weeds, bottom relief, plants, etc
Pyhton-based fish AI for each type
OpenSource semi-clone of 1602 A.D., 1503 A.D. and 1701 A.D. The game can either be played as massive multiplayer online game, multiplayer lan or single player offline game (focus on the first option mentioned). The user-interface will be OpenGL.
Der Spielmannsfluch ist eine Browsergame Bibliothek, die alle Funktionen für ein Browsergame zur Verfügung stellt. Außerdem wird es ein gleichnamiges Spiel geben.