Showing 10 open source projects for "objects"

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  • 1
    RickyD

    RickyD

    Another clone of Rick Dangerous classic game

    Rick Dangerous was one of my favorite games for the spectrum (and Amiga), it already has a very good clone (xrick), but it lacks the ability to easily create new maps and enhance the graphics since they are built in the code itself. RickyD uses xml extensively to configure all aspects of the game, from objects to tiles and sound, maps are also written in xml, so they can be easily edited. Creating completely new maps is very easy, just create a new tileset and use a tool like tiled to put everything together. RickyD uses the brand new SDL 2.0 and the matching libraries SDL2_image, SDL2_mixer and SDL2_ttf.
    Downloads: 1 This Week
    Last Update:
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  • 2
    Dust Racing 2D

    Dust Racing 2D

    A traditional top-down OpenGL car racing game

    Dust Racing 2D (Dustrac) is a tile-based, cross-platform 2D racing game written in Qt (C++). Play against challenging computer cars or use the split-screen mode to play against your friend. A level editor for easy level creation is included. Dust Racing 2D is inspired by Super Cars and Slicks’n Slide. The newest releases and source code here: https://github.com/juzzlin/DustRacing2D/releases
    Downloads: 0 This Week
    Last Update:
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  • 3

    Weightlessness

    2D-shooter in Ruby

    Weightlessness is a 2D-shooter in Ruby with "realistic" control scheme (objects keep their speeds without applied forces). It is inspired by Gosu tutorials and uses Chimpunk engine for collisions. There is over 200 devices to install, 10 levels to complete, complex damage system. Short video: http://www.youtube.com/watch?v=meOSzt1pJwQ
    Downloads: 0 This Week
    Last Update:
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  • 4
    New gaming controlling system

    New gaming controlling system

    A new movement system based on some physics experience

    I'm trying to make a simple open source game that use a different controlling system. in which user have access to speeds, and not to movement of objects. for making the job faster I'm using SFML.
    Downloads: 0 This Week
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  • 5
    Save The Rock!
    Save The Rock! is a 2D platformer bundled with a user-friendly in-game level editor
    Downloads: 0 This Week
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  • 6
    InterLink is a sidescrolling game written in Python using the wonderful Pygame and Pymunk libraries. It uses interdimensional linkings to move objects from one area to another.
    Downloads: 0 This Week
    Last Update:
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  • 7
    An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters. A full Action-RPG using this library is going to be released... Stay tuned...
    Downloads: 0 This Week
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  • 8
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 0 This Week
    Last Update:
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  • 9
    JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
    Downloads: 0 This Week
    Last Update:
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  • 10
    ...It is currently quite playable and enjoyable. Yanoid has been designed to be quite flexible and extensible, and while the main engine is written in C++, Yanoid uses python scripts to create maps, objects, etc.
    Downloads: 0 This Week
    Last Update:
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