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ASCII based tower defense game in your browser.
- 4 tower types;
- 3 towers levels;
- 30 enemy types;
- 4 difficulty levels;
- more than 10 maps;
- cookie and text based save/load;
- a lot of fun!
Mini games using Meks. These use some art assets from megamek (http://megamek.info/) and therefore these games are also licensed under the GPL (http://www.gnu.org/licenses/licenses.html).
To play the games visit the game's page: http://minimek.sourceforge.net
The newest game is called "RogueMek". It is a Rogue-like adaptation of the Battletech board game. In it you choose your mech then battle it out against multiple enemy mechs. The beta release video can be watched here:...
Avoision is a straightforward, yet captivating distillation of vintage arcade entertainment requiring strategy, precision, and perseverance with a singular objective: capture the red square while evading innumerable cruel, spiteful white squares.
It is a new Concept in Games where the player doesn't interact directly with the game objects but they write a code that describes their behavior.
Players log into their accounts, submit their codes in the games and beat other players with his code.
Drive your dainty dot devoid of dastardly demon dots! In simpler terms, DON'T DIE. Use either the keyboard or the mouse to evade the hordes of enemies and use powerups with the SHIFT key! For Windows, Mac, Linux and even Android
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
iteam is a worms-like online game, featuring attractive cute graphics, a catchy soundtrack and possibilities to customize the character of your choosing. The game is in the planning/pre-alpha stage for now and it will be compatible with Windows & Linux.
Vizzini is a Java game framework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
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XPilot is a multi-player 2D space game for both local and Internet gaming. Some features are borrowed from classics like the Atari coin-ups Asteroids and Gravitar, and the home-computer games Thrust and Gravity Force, but XPilot has many new aspects too.
A small net-game with 2 teams running throught a
layrinth to find the startroom of the other team.
The first team in the other startroom wins.
There would be features like:
chat with other players, colleting points,
view a lab-map, set orientationpoi
The player moves a cockroach in a maze inside a garden,he must search for a hole to enter the kitchen then make it run away till the end of the kitchen.Becareful!while you are playing there are slippers that tries to kill the cockroach
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
In the Middle Ages, A Captain Wanted to get a treasure from an island .. he kept searching for the map of the treasure, entering islands , fighting pirates , till he got the map , then followed the map till he got the treasure ..
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
Elben versus Orks, ein Projekt für das Spiel Clonk (http://www.clonk.de/), erzählt eine epische Geschichte in einer Fantasywelt. Der Spieler redet und kämpft mit Computer- oder Spielergesteuerten Mitbewohnern, löst Rätsel und benutzt Magie.
This project features an online multiplayer, turn-based game, influenced by Worms and Scorched Earth. We are starting this as a project for Software Engineering class, in Computer Science, at Universidad Complutense, in Madrid.
Gatecrash is a multiplayer network capture-the-flag 2D top-view tank game similar to "Firepower" and "Return Fire". It is written in C using SDL as graphics/sound library.
A project related to developement of a generic, consistent, game engine with
network facilities, graph teory applied, and other nice stuff under java
(and finally, a game that uses this engine based on a strange science-fiction
history).
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development