Diggin' will be a somewhat wacky 2D arcade puzzle game, which is inspired by the ancient Apogee game Paganitzu. You're an explorer, diggin' his/her way through an ancient Aztec temple.
Frogma is a super mario-like platform game written in Java. It features a frog trying to find all his frog chicks, who've been transformed into dumb, human, frog-sized princesses by an evil witch. See the home page for more info.
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AirPONG will be a game system that emulates different styles of Pong-type games. AirPONG will run on Linux and Windows and is written in C/C++ using OpenGL and
the SDL library.
Tadpoles is an action/adventure game with ties to the original "snakes" game concept. The game is built on an object-oriented design concept, with the intent to create an adventure game out of the engine.
Tadpoles is written in Ruby 1.6 using the Si
Dlab is an open-source cooperative effort to produce the best possible SDL-based classic arcade game. The people involved are all computer science students attending a programming course for interactive and multimedia intensive applications.
Tank Command is a fast paced 2D arcade game in which the player must destroy all of the enemy units. A balance between careful strategy and shoot-em-up action, this game is a fun and exciting way to pass some spare time.
JMaze is a two to four-player game, playable over the internet or a local network. Controlling your player (a mechanical oversized bug) around in a maze, your objective is to eliminate your oponents and thereby winning the game.
This is a clone of the SFCave game as seen on Palm Pilot. It is a very simple and addictive 2D game. It is a little worm that goes through a tunnel, when you click it goes up, when you release it goes down.
PengSwim is a game of swimming and eating, a penguin's two favorite activities. The object of PengSwim is to eat as many fish as possible within the time limit. What could be simpler?
The SDL, SDL_mixer, and SDL_ttf libraries are required.
The Bombman is a simple SDL game. You are moving a little guy, who jumps, shoots and searches for keys and other things. The aim is to get to the end of the current level, which may require killing all monsters, finding a key, or just jumping somewhere. T