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PengSwim is a game of swimming and eating, a penguin's two favorite activities. The object of PengSwim is to eat as many fish as possible within the time limit. What could be simpler?
The SDL, SDL_mixer, and SDL_ttf libraries are required.
The Bombman is a simple SDL game. You are moving a little guy, who jumps, shoots and searches for keys and other things. The aim is to get to the end of the current level, which may require killing all monsters, finding a key, or just jumping somewhere. T
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Heroes is similar to the "Tron" and "Nibbles" games of yore, but includes
many graphical improvements and new game features. In it, you must maneuver
a small vehicle around a world and collect powerups while avoiding obstacles.
[tG]-Bump is a clone of "Jump'n'Bump", a funny game for the whole family (http://jumpbump.mine.nu). It will support SDL and include LAN/Inet-Play. Because of its modular design it offers a highly customizable way to modify the whole game.
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Avoid The Roid is an asteroids like multiplayer game based on Maelstrom for Linux. The game is written in c++ and uses unix sockets for networking, pthreads for threading, OpenGL for graphics, glut for windows and input, and OpenAL for audio.
This project has moved to github: https://github.com/madsdyd/xarman
Xarman is an addictive two player version of Minesweeper. You control a cyborg that walks around a mine field, and must beat your opponent by conquering half the field before he does.
An adaption of the Amiga game(s) Gravity Force 2/Gravity Power for Linux. It aims to provide level compatibility with the original and also support network play.
2D sidescroller game with a twist. Take your average sidescroller, replace the apples and crates with drugs and guns and you get Tha Game. Versions will be available for win32/linux/macosx. Based on SDL. Wanna help?
Yanoid is "Yet Another arkaNOID". It is currently quite playable and enjoyable. Yanoid has been designed to be quite flexible and extensible, and while the main engine is written in C++, Yanoid uses python scripts to create maps, objects, etc.
A GPL'ed rewrite in C++ of one of the very first 3D videogames (see https://www.mobygames.com/game/939/continuum/ for the original). But this is not a Wolfestein / Duke Nukem kind of game...
Java implementation of arcade classic pong. includes easy capabilities for extending game with new levels and skinpacks with almost no experience of java language.
We will be developing side scroller arcade-type games from the classic gaming era. Windows and Linux versions will be available, along with the engine and Java development tools and editors.
JVirus is a plattform independent virus written in Java! "Write once, destroy anywhere". In the serious, JVirus is a game like Pacman, the user controls a virus and must destroy all data in the system and escape from antivirus opponents. It's only a game.