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This project started as a loosely specified request from Malardalen University in Sweden to develop a computer game for the purpose of teaching mathematics. It came to be a 2D game, Mario-style, where progress is made by answering mathematical questions
The core for a "multiple microgame"-based game (in the style of Made In Wario/Wario Ware Inc.), written in Java, and permitting the easy addition of microgames, play modes, and other features.
Soldat Statistics Web Application.
For all those Soldat Fans, this will show you how good you are...
Teams, Players, Guns, One-on-One, Secondary weapons, Time statistics and more...All-in-one, last game only, by time, by Map, by Log file...
A two-player Slime Ice Hockey game, with the entertaining allure of classic greats such as Slime Volleyball and Slime Soccer, except on a two-dimensional playing field.
MetaWars will be an network game based on the famous comics of Jodorowski, The Metabarons.
This space battle game will allows you to take part in the famous history of the Metabaron's family, and, maybe, some day, become THE Metabaron.
This project features an online multiplayer, turn-based game, influenced by Worms and Scorched Earth. We are starting this as a project for Software Engineering class, in Computer Science, at Universidad Complutense, in Madrid.
AlgoBros3 is a platform independent MarioBros clone written in Java (J2SDK 1.4), coded to make easily extensible and upgradable.
With most common tile based game features implemented and a nice Look & Feel.
"Neotroids" is a sidescroller made in Java and designed to run in as many platforms as possible, based in Nintendo's Metroid series with similar environments and items/powerups. The story revolves around events after Metroid Fusion, with an all-new ch
A project related to developement of a generic, consistent, game engine with
network facilities, graph teory applied, and other nice stuff under java
(and finally, a game that uses this engine based on a strange science-fiction
history).
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
DracMan is a game based on the old and fun game of PacMan with a Dracula-theme. Plays in any Java-enabled browser and is quite fun! The game is in Swedish, but that should not stop non-English speaking people from playing since it's not that much text.
This is an arcade style game based on the classical Asteroids. Two things differ from the original: energy control and multiplayer mode. Its 100% pure Java, proving that the language is becoming more suitable for game developing.
Simple, small, Java Applet game, designed for low-powered computers. Its a 2D adventure type game where you collect ingredients to create spells, battle monsters and rescue your friend.
Stone's Throw is a 2D accurate physics clone of the arcade classic Arkanoid written in pure Java. It has support for a global high score list and a central store of level data.
Java implementation of arcade classic pong. includes easy capabilities for extending game with new levels and skinpacks with almost no experience of java language.
RealApplets.com provides Java applets you can use to enhance your website.
Choose from a collection of games, entertainment, navigational and educational applets, such as LoveMeter, RealInvaders, MoonStar, FindIt, QuothBar, RealSnow, QuizMaster, ...