Showing 4 open source projects for "networking"

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  • 1
    Destro Bunny

    Destro Bunny

    Destro Bunny unique top-down shooter for the latest Windows Platforms

    Destro Bunny is a game made with Visual Studio's XNA 4.0 platform. It uses MySql databases for user verification and a tcp network for server client networking for multiplayer. The game is about a bunny who is tired of being kicked out of the local gardens by other animals. Luckily, he is an evil genius bunny who develops a gravity-like device to grab the carrots in the gardens and use them for his benefit. He uses them to kill the other enemies and to defend from enemy projectiles. ...
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  • 2
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 0 This Week
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  • 3
    iotaBuildIt

    iotaBuildIt

    Experimental project in crowd-sourced scrolling game development.

    This project is an attempt to create a side-scrolling game on which multitudes of contributors can freely expand and enhance. We hope to see submissions of graphics, sprites, level designs, storylines, everything down to the fundamental mechanics of the game. And we hope that a rating system will help the best of the best evolve out of this project, generating an ever-growing and improving massive 2D game. The game runs in an HTML5-capable browser, so it's very easily accessible to a range...
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  • 4
    A multiplayer top-down 3D game using Microsoft's XNA Game Studio. Graphics, GUI, and networking will all be handled with the built-in XNA tools. We will be creating our own algorithms for AI, collision, and physics.
    Downloads: 0 This Week
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