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An expansion of the basic gameplay of the classic game Jetpac. Featuring physics driven enemies and objects, and online multiplayer powered by Unity's matchmaking service.
Full source available at: https://github.com/zacharydwaller/Jetpax
A port of the classic sopwith to .NET
Aims:
1) extend existing game features (like 360° aiming, RTS elements, physics) while preserving old look feel
2) add level editors, modding capacity
The project will be a remake of the classic 2D space adventure game The Ur-Quan Masters. It will have more realistic physics using Physics 2D. It will have better graphics using OpenGL via SDL.NET. (This project is no longer being updated.)
As many Tetris-games have already been spread out, the most developers try to add something new to Tetris, which inflicts its fun. Though it brings a bad impression to me when I think back of the old Tetris. This was my motivation to start this game...
Camel is a game that draws its inspiration from the classic game Sopwith. Fly a fighter plane bombing enemy troops and factories and trying not to get shot down. Also, you can give orders to the troops on your side to help them win the war!
A PocketPC clone of the classic Block game. It is written in C# using the Microsoft .Net Compact Framework, and it requires PocketPC 2002 or later. For development, Visual Studio.Net v 7.1 or later is recommended.
Windows clones of the classic Space Invader game. The project consists of three modules running on three different (Windows) platforms: PocketPC, Windows XP, and OpenGL. The OpenGL version can be easily ported to any OS supporting OpenGL.
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