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ParticlePong
by MasterBaldwin
Easy game made in c# with xna, very simple and quick design. Incorporated some particle effects with it. Nothing to fancy.
There is NO menu and no end of game. It IS two player but you can play by yourself if so desired.
CONTROLS:
1st Player:
PADDLE UP: W
PADDLE DOWN: D
2nd Player:
PADDLE UP: I
PADDLE DOWN: K
Toggle FPS and Physicle ram display: F5
Source included if you wish to view it. :)
Simple platformer engine. World is made of blocks/tiles/squares. Has its own controls library and a builtin map editor. Each game will be loaded as a module that can be created with provided tools without the need for programming/altering the engine.
Stardust is a game about jumping around and shooting bad guys to get to the end. It is the result of a Year 11 Programming assignment. The engine (called "Jorg") was written in C# using XNA, and has also been ported to C++ using ClanLib.
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A 2D gameengine developed with C# using MS .NET and DirectX 9.0b. Will include some games using this engine. Currently planned: A space taxi kind of game.
Program your own robot with any .NET compatible language and battle it out with the others through the internet. Powered by the Ovorp gameengine, Virii is a game tailored for .NET programmers at all levels.
The Ovorp GameEngine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
A multiplayer top-down 3D game using Microsoft's XNA Game Studio. Graphics, GUI, and networking will all be handled with the built-in XNA tools. We will be creating our own algorithms for AI, collision, and physics.
Experimental project in crowd-sourced scrolling game development.
...The game runs in an HTML5-capable browser, so it's very easily accessible to a range of platforms. The "iota" in the title suggests that even small contributions from a large quantity of players can come together to make something great. Being an experimental project, it may take a while to find the path, but let's see what we can work out.
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