Error to trace to log to deploy. One click. No SSH.
Catch the cause before the pager goes off.
AppSignal links every error to the trace, the trace to the log, the log to the deploy that shipped it.
Free 30 days.
Our Free Plans just got better! | Auth0
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
An expansion of the basic gameplay of the classic game Jetpac. Featuring physics driven enemies and objects, and online multiplayer powered by Unity's matchmaking service.
Full source available at: https://github.com/zacharydwaller/Jetpax
ParticlePong
by MasterBaldwin
Easy game made in c# with xna, very simple and quick design. Incorporated some particle effects with it. Nothing to fancy.
There is NO menu and no end of game. It IS two player but you can play by yourself if so desired.
CONTROLS:
1st Player:
PADDLE UP: W
PADDLE DOWN: D
2nd Player:
PADDLE UP: I
PADDLE DOWN: K
Toggle FPS and Physicle ram display: F5
Source included if you wish to view it. :)
I am in the process of looking for a team to make this must have exp in Visual C++. This game will change depending how it turns out during the development process.
A student game project using Microsoft's XNA framework. The game combines the basic premise of air hockey with the game play elements of a shoot 'em up.