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A 2D shoot them up game respecting space physics. Alpha.
Alpha version, for windows and linux. No sound yet. Has the ambition to make people live the feelings of actual space battles, with gravity, planets, asteroids.
Dev idle currently, project may stay as is.
A Asteroids like game for Linux. Please give me a note if anything is broken up or the game doesn't run smooth on your machine. Libs required: SDL SDL_mixer SDL_ttf curl
Inspired by the Kenney's flash game 'World Defense' (http://www.kenney.nl/game.php?id=worlddefense). You have to protect buildings on a planet from incoming enemies (like asteroids) by rotating her. Uses SFML(2) and (soon) some Boost libraries.
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space_shooter is based on Clanlib (0.8.1) and shows usage of Sprites, Collision Detection, Resolution independent drawing, XML, and Resource usage. Shoot asteroids to get a highscore.
Asteroids-3D is one of the many 3D remakes of the classic Atari's "Asteroids" from 1979. Viewing your spaceship in 3rd person perspective, you have to destroy all asteroids that appear in front of your guns.
Asteroids game with 3D fire, explosions, asteroids, and ships, made with OPENGL and C++. Creates recursive spinning asteroids as fire and debris. 2D or 3D view. All objects made of 3D polygons, specular lighting, dynamic light positions.
What would be the result if you combined "Asteroids" with Origin Entertainment's "Privateer"?
Isometric 2D graphics built from scratch using DirectX that will catapult the user into a world where his or her decisions will affect the outcome of a
An action packed arcade action that captures the spirit of the old hits like Galaxian and Asteroids. No unnecessary long story that only clouds the game, but pure, fun arcade action with wave after wave of enemy fighters. It's kill kill kill all the way
A 3D first-person remake of the arcade classic, featuring Katie Holmes
Asteroids 3D is a 3D flight-sim-style remake of the classic arcade game, which runs under Win32 with DirectX 8.1 or higher. This version contains new twists, such as timed waves, martian fighters, and communication satellites to defend!
Avoid The Roid is an asteroids like multiplayer game based on Maelstrom for Linux. The game is written in c++ and uses unix sockets for networking, pthreads for threading, OpenGL for graphics, glut for windows and input, and OpenAL for audio.