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FreedroidRPG is an original isometric 3D role playing game taking place in the future, on Earth. It features action and dialogs. FreedroidClassic is a 2D arcade game similar to Paradroid.
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- Latest versions of Git repositories are on https://codeberg.org/freedroid/
- Binary files are hosted on...
Mini games using Meks. These use some art assets from megamek (http://megamek.info/) and therefore these games are also licensed under the GPL (http://www.gnu.org/licenses/licenses.html).
To play the games visit the game's page: http://minimek.sourceforge.net
The newest game is called "RogueMek". It is a Rogue-like adaptation of the Battletech board game. In it you choose your mech then battle it out against multiple enemy mechs. The beta release video can be watched here:...
An arcade game played in kind of (humor), post-apocalyptic world. You are the only one that can slay a band of five that now rule the world. You must move in a small town, facing enemies in combat to reach the truth.
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An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
This is my first attempt at a graphical game. In the past, I have attempted console games (but lacked the follow-through). This time, however, I will be working together with my artistic and amazing girlfriend to push me forward towards completion.
An open source driving game focusing on large outdoor environments and semi realistic physics, upgradable cars that change in handling and speed, creating a slight RPG element. Hijacking cars is easy and encouraged, but not by the law enforcement.
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Mantra is an overhead style adventure game inspired by Zelda for the NES. It was originally created for Mac OS 7, but is being rewritten for Mac OS X and Windows.
adVM aims to provide a flexible engine for creating adventure games. The new version is written in java and uses ADL (see http://www.hcesperer.org/adl/) as the scripting language.
This is the project for an Action RPG game under C++/SDL/Lua, which has hardly began, so there's not much to write about it yet. The name is obviously temporary.
The project is a vintage game ressembling SNES games. We want to make a game with a Mario type gameplay but with fighting,inventory and rpg elements. We develop the game with C++ and we use the free SQL library for graphics.
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
A project related to developement of a generic, consistent, game engine with
network facilities, graph teory applied, and other nice stuff under java
(and finally, a game that uses this engine based on a strange science-fiction
history).
A new game for Mac OS X as well as Mac OS 8-9 and Windows. Think SuperMario and Dungeons and Dragons. This 2-D side-scrolling RPG is sure to captivate you as you play through its many levels with plot twists at every corner.
Multiplayer tactic action game with something of RPG for 20 - 40 players, space game, battles, digging the ore, creating you own ship, 3 Sides (Red, Blue and Anarchists + alone pirates ) the average time of playing one game is 2 hours.