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Error to trace to log to deploy. One click. No SSH.
Catch the cause before the pager goes off.
AppSignal links every error to the trace, the trace to the log, the log to the deploy that shipped it.
A UNIX/Windows/Linux remake of the DOS-game "stunts", providing modern features like openGL graphics, 3D sound and internet multiplaying. Design your own tracks, choose your opponents and try the most spectacular stunts you've ever seen.
A turn-based multiplayer shooting game in the style of Worms
LinBound aims to be an open-source, free and cross-platform alternative to the Korean game GunBound from softnyx co.,ltd. It will be designed to be compatible with both official servers (if allowed) and linbound user-hosted servers, so the users can customize their game experience.
Time Warp is a little game by NIPE-SYSTEMS.de
It is written in JAVA and OpenGL. At this time it is under construction. To see more informations visit the Homepage of NIPE-SYSTEMS.de
An Open Source 3D based successor to the game SubSpace and the current client Continuum. (http://getcontinuum.com) Includes both Client and Server and support services. The main website and forums are accessible through http://subspace2.net.
Open Mortal is a parody of the once popular coin-up fighting game, Mortal Kombat, for Windows and Linux. It is currently playable, has 18 playable characters. There is network game, team mode, etc. You can even add your own character.
Luciferino is a sidescroller game engine, that allows you to create your own sidescroller without any programming knowledge (you'll only have to read a pair of tutorials to understand the data files format).
a.m.c. is a project aimed to produce arcade games in functional languages, mainly Ocaml, and to test functional languages possibilities in game programming and in general
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This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
Remember that Mortal Pongbat for the Macintosh platform? This is a multiplayer 3D derivative of the game implemented from the ground up in OpenGL. Shoot holes in your opponent's paddle with various weapons; but watch out! Your opponent will do the same!
The Bombman is a simple SDL game. You are moving a little guy, who jumps, shoots and searches for keys and other things. The aim is to get to the end of the current level, which may require killing all monsters, finding a key, or just jumping somewhere. T