Open Sonic is a free open-source game based on the "Sonic the Hedgehog" universe. It introduces a different style of gameplay called cooperative play, in which it's possible to control 3 characters simultaneously. It works on Windows, Linux and MacOSX
All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
Wizard of wor HTML5 remake.
Usage: Upload and play. You should have
HTML5/CANVAS/WEBGL Capable browser.
I did not made this code, it is made by a great programmers!
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Gizzles is a game about creatures that eat fruits, can transform to a sphere and complete levels. Requires install .NET 3.5 and XNA 3.1. Launch game using GizzlesLauncher.exe ;) To play you need to register account on game's website.
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Cars 2: Crash into cars of similar color. Avoid being hit by cars of different colors. Use blinking lights to change color. Cars 1: Crash into certain cars while avoiding cars that have a flashing shield. Get power ups for temporary invincibility.
Dark Matter is an arcade style, multi-player space game, programmed in C/C++. It will feature support for 2-4 players. Dark Matter, is being developed using the Haff Game Engine (HGE) which provides 2D capabilities in 3D via DirectX.
Blood Frontier was a single-player and multi-player first-person shooter game, built as a total conversion of Cube Engine 2 (Sauerbraten). The project has been discontinued. Details at http://www.bloodfrontier.com.
A curtain shooter game inspired by Team Shanghai Alice's Touhou Project (AKA Project Shrine Maiden), written in Python using Pygame. X to shoot, C to shield, Z for charge shot, and arrow keys to move. The current playable characters are Lieutenant Reed,
SnakeBerry is a university project whose goal is to create a simple multi-player snake game, in a nice object-oriented manner with industrial-strength UML documentation, according to the Rational Unified Process scheme.
The Game With No Name is a cross-platform game written in C++ with SDL. Players race through different mazes while battling each other at the same time, combining features of a puzzle game, an arcade game, and a racing game.
adVM aims to provide a flexible engine for creating adventure games. The new version is written in java and uses ADL (see http://www.hcesperer.org/adl/) as the scripting language.
Space arcade with RPG elements CONTROLS IN THE SPACE: ` Attack random ready weapon Keyboard Arrows - Moving ship H Show,hide HP bars Q Repair ship R Turn on,off ship autorepair
This project started as a loosely specified request from Malardalen University in Sweden to develop a computer game for the purpose of teaching mathematics. It came to be a 2D game, Mario-style, where progress is made by answering mathematical questions
VigiPac is a three-dimensional Pacman clone with multiplayer support, written in the C++ language. It also is very extensible due to its modularity and publically-specified file formats.
This app written in Visual Basic is for counting coin input, and help with performing maintance and setup for computers running arcade software such as MAME. Now helps make controller config files. Visit the main home page for more info.
Soldat Statistics Web Application.
For all those Soldat Fans, this will show you how good you are...
Teams, Players, Guns, One-on-One, Secondary weapons, Time statistics and more...All-in-one, last game only, by time, by Map, by Log file...