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Kobo64 is a space shooter game which can be considered as a "port" of Kobo Deluxe for the Commodore 64 platform. There are many similarities like maps or enemies, but the algorithms were altered to better fit to the platform limitations. It was written in 6502 assembler (64tass) for performance reasons.
The game was an entry for the RGCD 2013 16KiB cartridge game competition.
GNAGCK (GNAGCK is Not AGCK), in homage to Mike Livesay's Arcade Game Construction Kit (AGCK) for the C64, aims to recreate the unique environment for tile based game development. Written in Java and for Java platforms. Create games quickly and easily.
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An action game developed using PyGame + Eclipse + PyDev. I thought it would be fun to recreate the classic Atari game Beserk. I would like to blend in gameplay aspects of Robotron and Realm of Impossibility (C64).
The purpose of the Mortified project is to build a platform game inspired by the classic C64 games, especially Black Magic. The game will use a fairly realistic 2D physics model, which perhaps is a contradiction in terms.
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