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This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
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An multi-map layered editor for tile based games. Compound brush editing enables quick painting of large maps. This project has been deprecated in favour of Yatey++. It needed wholesale usability changes and Java was not a good choice of language.
Vizzini is a Java game framework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
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This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
Run Like A Bun is a classic 2D action jump'n'run, featuring several weapons and enemies. It uses his own 2D-Engine and is compatible with Linux and Windows and relies on only very few external libraries. I wrote it for my final exam in informatics.
Little "snasation" game involving Patty. Written in Java and JavaScript. Besides, there's a port of Flixel to Java and Slick2D, called Slixel, developed alongside with a platform game called QNQ: Qualcosa Non Quadra.
Project created by 4 students of the IUT Nancy-Charlemagne (France). Its aim is to create a bomberman-like game which will be available under the GPL licence.
A Java game based off the version on YoYoGames.com:
http://gmc.yoyogames.com/index.php?showtopic=279075
The only controls are the arrow keys: Left and Right to steer, Up key to go faster.
Space42 is 2D space shooter game build upon SMILE library (see smile2d). It serves as an example of SMILE usage but its main purpose is to make fully playable space shooter game with levels fully generated from web content available through HTTP.
Supertux 3D is 3D of the gpl'd 2D game Supertux. it uses a heavily modified version of the logic systems from yofrankie, textures from various games, the sounds from supertux2d and my own models. all of the 2d levels will be copied eventually.
This project has the goal of providing a complete toolkit around the game Soldat by Michal Marcinkowski (http://www.soldat.pl). It provides interfaces for reading and writing game files and the entire network communication.
This is a game engine for 2D side-scrolling action/adventure games for Mac OS X. It has been used extensively as part of the Power Game Factory game creation software (http://www.sawbladesoftware.com)