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Runes of Enlishem is a platformer, meant to bring back good 2D side-scrollers to the gaming world, using new techonologies such as OpenGL and Java. OpenGL and Java will allow the game to run everywhere and still look good.
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
Pydza is a open-source project of a platform "mario-like" game written in python using pygame library / Pydza est un projet open-source d'un jeu de plateforme de type Mario, codé en python et utilisant la bibliothèque pygame.
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A 2D game engine developed with C# using MS .NET and DirectX 9.0b. Will include some games using this engine. Currently planned: A space taxi kind of game.
An action game developed using PyGame + Eclipse + PyDev. I thought it would be fun to recreate the classic Atari game Beserk. I would like to blend in gameplay aspects of Robotron and Realm of Impossibility (C64).
This is a side scrolling game using C++ and sdl 2d graphics.It is about a helicopter that transforms into a robot with a sword and shield.Gameplay will be like a fighting game in robot mode and a shooting game in helicopter mode.
AlienHunting is a basic space arcade game in which player controls a super craft which hunts alien crafts using various weapons. Game is played againist AI. Please send me your comments: darkstar7619@hotmail.com
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3D fast-paced dodge/shoot-'em-up, created using friendly, portable technologies such as Python and OpenGL. Originally conceived and developed in one week for first ever PyWeek challenge.
This is a clone of (or even better, a tribute to) the simple yet addictive game Xjump, rewritting it using SDL and adding new features like local multiplaying, themes, new gameplay features, opengl rendering and much more.
Revenge of the Ketchup 2: Tomato Paste is a platform action game written in C++ using the Allegro library. Like in the original you control a bottle of ketchup that must rescue fries and cheese from the evil tomatoes. This game focuses on jumping and
pyRacerz is a Multiplayer 2D Racing Game coded in Python and using the pyGame library.
pyRacerz includes many tracks, many car types, a basic robot player, 3 levels of difficulty.
pyRacerz also have hi-scores and replay functionalities
pyReCADE (pronounced "pie arcade") is a Python based MAME front-end designed for use on an arcade cabinet using minimal controls (joystick and buttons).
Super Posse Party is a game we have decided to make after Nintendo's Super Smash Brothers Melee, for PC, using random friends we know as models. We hope it turns out well!
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
This is arcade game, written in ANSI C, using SDL library and running under both: linux and windows (but should also run under another systems).
As in that games, you're a `hero' and must save the world, or something like ;)
You have also map editor.
The tunnel fighter game is made using CrystalSpace. The game is about freeing the hyperspace tunnels of an alien menace. It should work on any platform CS supports. You can play from a 1st or 3rd person perspective.
This is a networked multiplayer clone of the classic megaman game using a directx framework. There will be two modes, capture the flag and coopertive mode. In coopertive, players take control of megaman, in capture players control various robot masters.
Graviton is a 2D spaceship combat game (in the style of Gravity Force/Power and Bratwurst). The idea is to defeat the other players in combat, using the various weaponry available to you. However, the graphics are 3D and vector-based.
This is the Sokofinity project. The goal of this project is to recreate the classic NES game DuckHunt, only this time in 3D with Virtual Reality. Using an Infinity Box and Flock Of Birds positioning sensors, the game gets a new dimension.
Note: this p