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This app written in Visual Basic is for counting coin input, and help with performing maintance and setup for computers running arcade software such as MAME. Now helps make controller config files. Visit the main home page for more info.
Action Arcade 2D j2me Engine
Basic engine for j2me action arcade games, basic API for developing games. It will be a light engine. Methods and functions for load and paint graphics, background maps, basic sprites animations.
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Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
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This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
PC Assembly is set in a computer like world. Your job is to collect computer parts to proceed to the next stage, while avoiding the enemies that will try to stop you.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
This is an Open-Source 2D platform game engine, using the OpenGL API for 3D effects in a mostly 2D game. We will have the Basecode used for the project, aswell as the main engine without game specific code and an example game (Penguin Fighter) available.
Razor! for Palm devices is a development framework for games. It can be used with both CodeWarrior and PRC Tools.
It supports sprites, music, hard keys, timing, events... Check it out!
Award winning commercial game Bomber for Nokia Series 60 is now available for free complete with full source code (J2ME).
Fly WWI plane in world with realistic physics, destructable terrain and other goodies.
A fast 3rd-person-view 3D combat game with focus on multiplay over LAN/Internet with TCP/UDP. The philosophy is to 1) produce generalized code, and 2) minimize the size of game data by procedurally and parametrically generating visual and aureal content
Retro-X is a game based on Metroid (2D), Star-Treck, and Aliens ... In a long time in the future, hummans have scattered thru-out the galaxy... A terriost orgination has developed a virus.. It\'s up to you to find the virus; and destroy it.
A comprehensive rebuild of a classic game engine. The Old School Megaman engine will emulate most if not all of the classic features of the Megaman(r) series from CAPCOM(tm), as well as provide plenty of modular code which other game enthusiasts and progr
Uninspired Software is dedicated to creating games that are fun to play.
Currently, we have SDLPong, a "purist's pong". Other games are in
development.
Planetary Force is a platform shooter spaceship game entirely written in Assembly Language. It contains other utilities such as a stage editor which was written in Delphi and a bitmap editor which was also written in Assembly Language.
A tile based game engine for Windows/DirectX designed to simulate the best features of Super Mario Bros. 1, 2, and 3, while adding a map / entity editor and networked play.