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Revenge of the Ketchup 2: Tomato Paste is a platform action game written in C++ using the Allegro library. Like in the original you control a bottle of ketchup that must rescue fries and cheese from the evil tomatoes. This game focuses on jumping and
The project is a vintage game ressembling SNES games. We want to make a game with a Mario type gameplay but with fighting,inventory and rpg elements. We develop the game with C++ and we use the free SQL library for graphics.
Jump n' RotN is 2D arcade, physics-based game which is very hard to categorize in 254 letters :-) Description is available on its homepage. Jump n' RotN uses: SDL, OpenGL, FMOD, SDL_Image, SDL_TTF, SDL_Config and TinyXML libraries.
This is arcade game, written in ANSI C, using SDL library and running under both: linux and windows (but should also run under another systems).
As in that games, you're a `hero' and must save the world, or something like ;)
You have also map editor.
MetaWars will be an network game based on the famous comics of Jodorowski, The Metabarons.
This space battle game will allows you to take part in the famous history of the Metabaron's family, and, maybe, some day, become THE Metabaron.
This is a PacMan Clone that we intend to program for learning Game Development.
Feel free to give us your advice and tell us if you like playing it.
Este es un clon del Pacman que queremos programar para aprender a Desarrollar Juegos.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
SnR Gothic is an Arcade scrolling space shooter. Features 3d models, particles, 2D BG arts and an OST. And BIG explosions.
"In the future. As an agent of the Terran Empire you exploit and conquer hostile planets, but these are not the real enemy.."
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2D arcade-style anti-productivity tool (game) written in C, utilising the Simple DirectMedia Layer library for graphics and sound. Intended to be cross-platform (eventually - Linux first). Help Komi the Space Frog steal money from the forces of darkness!
Gatecrash is a multiplayer network capture-the-flag 2D top-view tank game similar to "Firepower" and "Return Fire". It is written in C using SDL as graphics/sound library.
A clone of the old DOS game Commander Keen. It's written in C++ and uses the SDL library so it's mostly platform independent. A map-editor (Java 1.5) is also included.
This game was originally a 'dope wars' clone. While this version is still supported and distributed, work is now focused on a rewrite using SDL and elements similar to the game GTA2 and also some elements resembling RPGs.
Easy Game Library - a set of C++ classes to make game development an easy thing.
It uses SDL library as a backend do it should compile on all the platforms that are supported by SDL library.
Invasion is a Gauntlet style game set in the future. Developed in C++ with OpenGL graphics, and Simple DirectMedia Layer for input and sound.
You will choose your character and fight through waves of aliens to defend earth from this new race.
Lcavity is a small and simple 2D game written in C++ based on the SDL library. You are flying through a cave which is becoming tighter as you move further in it. The goal is to fly as far into the cave as possible without crashing against the wall.
BuddhaSoft is a team of people working on making C++ games for people using the Linux, Windows, and Mac operating systems. Written using SDL to achive maximum flexiblity, we hope these arcade clones will promote open source and cross-platform programming.
Fully templated C++ library for Steering Behaviors of Autonomous agents (characters). The library comes as package where you can create your own behaviors using the power of templates.
Tux and Barrels is a game programmed in C using the SDL library. The purpose of the game is to get from the bottom of the map to the top to defeat Bill Gates who is throwing the Windows CD at you, similar to the early Donkey Kong.
Happy Puppy is a complete side-scrolling game. It uses DirectX for graphics, sound, and input. In addition, it uses André LeMoth's "game engine" from TOTWGPG. Uses Microsoft Visual Studio (VC++) for project management.
The CGL is a game library for the functional langauge Clean. It can be used for all types of sprite-based 2D games (arcade, side-scrolling, platform, etc.).