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Pick Up is a desktop game made in Unity 3D using JavaScript and Unity Script. We are looking for developers. If you want to become one send me a Email at WigumenDev@yahoo.com with the subject "Pick Up Game Dev" Feel free to download our project files and so changes. If you want to use out scripts for your own projects feel free to do so but please give us some credits for them!
Another 3D pong game for linux. It uses glut, SDL and SDL_mixer. Basically it is/was a test. It tested how many downloads a completely useless program can get.
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An Open Source 3D based successor to the game SubSpace and the current client Continuum. (http://getcontinuum.com) Includes both Client and Server and support services. The main website and forums are accessible through http://subspace2.net.
A game written in Java. The player moves a dot and must keep it centered on a moving line in order to get the best score. The levels are designed to make this task increasingly difficult.
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JTronic is a game designed for programming competitions. Players program a Java agent that participates in a game that combines the classic Tron and PacMan games. Features include an AWT GUI, record/playback functionality, and tournament mode.
This game is a 2-d shooting scroller. Made completely in java, this game has a centipede-like system; you shoot from the bottom as waves of alien ships fly towards you and shoot back.
Nostalagia from old type arcade game like missile command, cyber tank, etc. brought me to make this very simple game, rules are easy, kill enemy and go as far as possible in levels...with today technology, mouse input, 3d graphs and sound, etc.
GNAGCK (GNAGCK is Not AGCK), in homage to Mike Livesay's Arcade Game Construction Kit (AGCK) for the C64, aims to recreate the unique environment for tile based game development. Written in Java and for Java platforms. Create games quickly and easily.
An Open Source portable pure Javagame library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced JavaGame Programming by David Wallace Croft.
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.