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a simple 2D space shooter game programmed with XNA framework
+ 4 different weapons
+ 3 different bosses
+ 3 different goon types
+ infinite levels
+ save and load
+ other hidden features
*special thanks to Tony Chen for his music tracks
This is a side-scrolling shooter game. The main focus is to create a balanced class-based shooter game engine that has little to no bugs and that can properly handle networking for online multiplayer games.
A minigame tournament engine that allows for playing games against other people across the internet. The project is in the planning/alpha. It only currently has an Line of Sight Chess Program.
Snake Farm. Software Laboratory project of the team KeyboardMonkeys. (Budapest University of Technology) It is a computer game (arcade and tactical). Snakes fight with each other for victory.
Detailed below.
The goal of this project is to create a clone of a popular computer game of the '80s: Boulder Dash. This project is also our homework for our software engineering class, so we'll create lots of documentation.
A game with competing snakes. Each snake is controlled with different controls, on the same computer. The snakes can eat berries to became longer, to have stronger bite, or to be immune to others' bites. The longest player at the end of the game wins.
Snake 2.0: A next generation multiplayer snake clone based on Java SWT. Runs standalone and as eclipse plugin. Core features include local and remote multiplayer, several sorts of "eatable" items, level collections, sounds and different highscores.
Software is an online multiplayer adaptacion of the board game CLUE for computer, in which each user will have its own game profile and for each game played will be saved all his/her statistics (victories, defeats, etc).