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A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Tank Arena X is a 2-D arcade game playable by a single or multiple players. It loads all the game data from simple text files, allowing for easy modifications and creation of new levels and mods. Also, can support AI tanks using its AI engine.
Kraptor is a classic shoot 'em up scroller game, where you must fight against tons of bad dudes. This is a full game with massive destruction, powerful weapons, and high speed action in varied levels.
Works for Linux, DOS, Windows, QNX, Mac Os, etc..
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MazeRunner is mainly a puzzle game that is very extensible. It currently features maps, a scripting system, a music system, and it will soon have more.
A collection of simple, small and funny games. Most of them are java. Graphic is not the best u ever seen and they don't have system integration stuffs like a setup. Try them and rate in the forum!
"Pasta: Reheated" is a fun third-person shooter that will be featuring multiplayer network play and support for mods and extensions. Blow up your friends and watch the gibs fly!
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A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
This is the Sokofinity project. The goal of this project is to recreate the classic NES game DuckHunt, only this time in 3D with Virtual Reality. Using an Infinity Box and Flock Of Birds positioning sensors, the game gets a new dimension.
Note: this p
AlgoBros3 is a platform independent MarioBros clone written in Java (J2SDK 1.4), coded to make easily extensible and upgradable.
With most common tile based game features implemented and a nice Look & Feel.
"Neotroids" is a sidescroller made in Java and designed to run in as many platforms as possible, based in Nintendo's Metroid series with similar environments and items/powerups. The story revolves around events after Metroid Fusion, with an all-new ch
A project related to developement of a generic, consistent, game engine with
network facilities, graph teory applied, and other nice stuff under java
(and finally, a game that uses this engine based on a strange science-fiction
history).
JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
Spontane is a 2d fast-paced fighting game, for play on your local computer, LAN, or Internet, on any OS which runs Java. Similar to Nintendo's Super Smash Bros.
A clone of the old DOS game Commander Keen. It's written in C++ and uses the SDL library so it's mostly platform independent. A map-editor (Java 1.5) is also included.
This is an arcade style game based on the classical Asteroids. Two things differ from the original: energy control and multiplayer mode. Its 100% pure Java, proving that the language is becoming more suitable for game developing.
An SDL/OpenGL C++ clone of the famous Puzzle-Bobble/Bust-a-move series - Shoot bubbles, three of the same colour in a row pop. Emphasis on well-designed two-player support. Should work on basically any OS that supports SDL (which means basically any OS).
Game similar to Nintendos Smash Brothers. (clone) EXTREMELY UNSTABLE- JUST A QUICK JAVA IMPLEMENTATION TEST AS OF YET. This project is temporarily dead while java3D and gl4java are researched.
Stone's Throw is a 2D accurate physics clone of the arcade classic Arkanoid written in pure Java. It has support for a global high score list and a central store of level data.