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This is a fork of CloneKeen. It fully interprets the classic dos games Commander Keen 1-6 including some fanmade mods and adds some nice twists like smoother gameplay, some special graphical effects and also music, which was missing in the first trilogy. Use our High Quality Pack and enjoy the Commander Keen series in a new way.
StepMania is a music/rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads/dance pads, a step recording mode, and more!
WE HAVE MOVED TO GITHUB.
PK Rhythm is a rhythm game based on Mother 3's battle combo system. Time your beats to the tempo and try to get 16-hit combos! It's still under development, but feel free to check it out.
A QT-Based program that takes input from joystick/gamepad devices and produces keyboard or mouse activity in XWindows. Great for games with no or mediocre joystick support as well as for emulation. Easy to set up. Supports any number of devices.
Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
"Pasta: Reheated" is a fun third-person shooter that will be featuring multiplayer network play and support for mods and extensions. Blow up your friends and watch the gibs fly!
"Neotroids" is a sidescroller made in Java and designed to run in as many platforms as possible, based in Nintendo's Metroid series with similar environments and items/powerups. The story revolves around events after Metroid Fusion, with an all-new ch
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A clone of the old DOS game Commander Keen. It's written in C++ and uses the SDL library so it's mostly platform independent. A map-editor (Java 1.5) is also included.
An SDL/OpenGL C++ clone of the famous Puzzle-Bobble/Bust-a-move series - Shoot bubbles, three of the same colour in a row pop. Emphasis on well-designed two-player support. Should work on basically any OS that supports SDL (which means basically any OS).
This project is an initiative to create "missing" games. These may be forgotten games from our past
or new features in already existing games. Do you miss a game or feature? Then join us!
[tG]-Bump is a clone of "Jump'n'Bump", a funny game for the whole family (http://jumpbump.mine.nu). It will support SDL and include LAN/Inet-Play. Because of its modular design it offers a highly customizable way to modify the whole game.
An adaption of the Amiga game(s) Gravity Force 2/Gravity Power for Linux. It aims to provide level compatibility with the original and also support network play.
Have a 3-d engine but no way to interact with it? Have a compelling story, but no way to drive it? Help JABTools help you! JABTools is a new toolkit for developing game logic, and interactions between elements in your game!