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Orbital Conflict is a top-down arcade-style shooter, inspired by Omega Race. The game contains modern 2d graphics. Traditional arcade gameplay is enhanced by powerups and unique enemies. Puzzle, and challenge modes are planned.
PSpace is an attempt of making a new client for the popular online 2D Space game Continuum / Subspace, originally by Pyxlz. Subversion enabled (SVN). And a more or less usable release has finally been added to the download page.
Primarily a 2D super simple map (.SSM) level editor using game presets to natively support various 2Dgames striving to be perfectly user-friendly with no hassle or bothering the end-user with technical details.
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This game is a popular software project computer scientist majors need to program and present during their studies.
The main goal is to learn the uses and meaning of Object Oriented programming languages.
2D game using the 3D engine Raydium. Is intented to be an unnoficial second release of the well known, in Spain, Supertirititran game. This time our hero will have to fight against racists people and against the mafias.
2D scrolling shooter set in WWII. The player controls a plane which they fly through levels in an attempt to survive and destroy as many enemies as possible. The project is being made using C++ and Allegro.
Batiscafo is a brand new game for mobile devices. It was made with Sun Wireless Toolkit for j2me devices capable of MIDP 2.1 and CLDC 1.1. In it, you navigate in a batiscafo to the deeps of the sea searching for treasures.
FreeNukum is an approach to rewrite the engine of the Duke Nukem 1 (2D, EGA graphics) game. It will be possible to play the game using the original graphics and level data, as well as you can play using your own graphics an level data.
It's a platform game in 2D programmed in C++.
It supports joystick and keyboard, contains a random-world generator, four kinds of enemies, three kind of weapons, the option of "charged shut" and some "scenario features".
Bomber is a j2me MIDP 2.0 game based on a Spectrum 48k classic original game. It was developed using Sun Java Wireless Toolkit and is tested on Nokia 6234 mobile phone.
MegaBlock is a Tetris clone for J2ME devices. It aims to be a simple and honest reproduction of the addictive classic. It will run most modern mobile phones with java and a good sized screen.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
This is yet another cross platform(written in java) implementation of the classic tetris game. It focuses on funny multiplayer features as well as 2d, 3d and maybe even 4d gameplay modes. Basic 2d single and multiplayer game is already implemented.
Tile map editor (TileME) is for design tile maps with a single tiled image and export map data as an array. this is a very good tool for J2ME game prgrammers and with a very little changes you can use it for any other languages. Tile map Editor DEVEL
This began as a remake of the 1985 Durrell classic 'Harrier Attack' but has since grown into a tribute with different and varied gameplay. The project set-out to prove that Java (1.6) could be used out-of-the-box to write a fairly complicated 2D ga
This is a PC-port of a good-old ZX-Spectrum era game, a Boulderdash-like 2d scroller originally named "Astra Down to Earth", which I had nostalgia
for. Uses GTK+-2.0, gtkglext-1.0 and OpenGL, written in C.