Showing 8 open source projects for "sensor motion"

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    NVIDIA Isaac Lab

    NVIDIA Isaac Lab

    Unified framework for robot learning built on NVIDIA Isaac Sim

    Isaac Lab is an open-source modular robotics learning framework built atop Isaac Sim. It simplifies research workflows across reinforcement learning, imitation learning, and motion planning by offering robust, GPU-accelerated simulation with realistic sensor and physics fidelity—ideal for sim-to-real robot training. Compatible and optimized for use with Isaac Sim versions (e.g., Sim 5.0 and 4.5). GPU-accelerated, high-fidelity physics and sensor simulation suitable for complex learning tasks. Offers a variety of robotic environment simulations on both Linux and Windows.
    Downloads: 7 This Week
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  • 2
    Direct LiDAR-Inertial Odometry

    Direct LiDAR-Inertial Odometry

    A new lightweight LiDAR-inertial odometry algorithm

    DLIO is a new lightweight LiDAR-inertial odometry algorithm with a novel coarse-to-fine approach in constructing continuous-time trajectories for precise motion correction. It features several algorithmic improvements over its predecessor, DLO, and was presented at the IEEE International Conference on Robotics and Automation (ICRA) in London, UK in 2023.
    Downloads: 0 This Week
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  • 3
    XIVO

    XIVO

    X Inertial-aided Visual Odometry

    XIVO is an open-source repository for visual-inertial odometry/mapping. It is a simplified version of Corvis [Jones et al.,Tsotsos et al.], designed for pedagogical purposes, and incorporates odometry (relative motion of the sensor platform), local mapping (pose relative to a reference frame of the oldest visible features), and global mapping (pose relative to a global frame, including loop-closure and global re-localization, this feature, present in Corvis, is not yet incorporated in XIVO). XIVO runs at 140FPS on stored data (here from a RealSense D435i sensor) or on live streams with a latency of around 1-7ms, depending on the hardware. ...
    Downloads: 0 This Week
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  • 4
    FUBI

    FUBI

    Full Body Interaction Framework

    FUBI is a framework for full body interaction using a depth sensor such as the Microsoft Kinect with OpenNI/NiTE or the Kinect SDK. It further supports the Leap Motion Controller. FUBI is written in C++ and includes a C#-Wrapper. Releases are tested on Windows 8.1, but there also exist Linux Code::Blocks project files. Fubi's main functionality is gesture and posture recognition according to four gesture categories: 1.
    Downloads: 0 This Week
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  • 5
    LeapInto

    LeapInto

    Simplified interface to Leap Motion designed for art and music apps

    LeapInto provides a simplified interface to the Leap Motion hand sensor input device. Multiple hand recognition is simplified to several stable categories and coordinates are normalised. The interface comes two flavours at present, an open broadcast system using the OSC protocol and a plugin for the Csound audio/music programming language.
    Downloads: 0 This Week
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  • 6
    Firmware, Receiver software and Hardware design for the Bowsense motion sensor interface. The received data stream can be converted to OSC packets, and distributed to OSC enabled realtime music applications.
    Downloads: 0 This Week
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  • 7
    KinectA

    KinectA

    Software for motion tracking (skeletons, objects, hands) via Kinect!

    KinectA is an application for motion tracking via Kinect Sensor – including hand, skeleton and object tracking. This software has been developed for the needs of media artists and designers. It provides a clearly arranged interface with multiple functionalities. The tracked information can be send via OSC to other hard- and software. KinectA is available for Mac and Windows.
    Downloads: 0 This Week
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  • 8
    NxtVR
    ...One uses the ever popular 6DoF MPU 6050, whilst the other uses the more recently released 9DoF BMX055 sensor board. As both the sensor boards and STM32 are very inexpensive, their combination offers one of the most cost effective and powerful hardware combinations available for a VR Headset. Full OpenXR and OpenHMD compliance means that the Vis3r Headset will plug straight into Steam, along with pretty much anything else that offers a VR interface.
    Downloads: 0 This Week
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