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MCX is a GPU-accelerated, general-purpose, physically-accurate and feature-rich 3-D light transport simulator. It is one of the fastest simulators because it can use tens of thousands of GPU threads to simulate photons in parallel.
...The latest version supports named fields in the STL files for tagging data parsed in the Prefix Tree and anonymous functions for parsing dynamic message payloads. We now output JSON objects and I'm working on HBase integration. By outputting to JSON it also leaves open the possibility for on the fly in memory correlation between events. Read the included README before starting, it has a quick start guide and info on the constructors.