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The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners.
Obtaining the teachingbox:
FOR USERS:
If you want to download the latest releases, please visit:
http://search.maven.org/#search|ga|1|teachingbox
FOR DEVELOPERS:
1) If you use Apache Maven, just add the following dependency to your pom.xml:
<dependency>
<groupId>org.sf.teachingbox</groupId>
<artifactId>teachingbox-core</artifactId>
<version>1.2.3</version>
</dependency>
2) If you want to check out the most recent source-code:
git clone https://git.code.sf.net/p/teachingbox/core teachingbox-core
Documentation:
https://sourceforge.net/p/teachingbox/documentation/HEAD/tree/trunk/manual/
Board Game Language (BGL, pronounced "bagel") is a natural language syntax programming language for first-time programmers. It uses board games as a metaphor for programming concepts, with the goal of teaching users the foundations of programming.
A project to host code developed for the Microtransat challenge, a race between autonomous sailing robots. This project is intended for both supporting code such as tracking systems and robot control systems or parts of robot control systems.
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Software application, firmware and U.I. for 4-motors 3-axis milling machine, open hardware, software and mechanics. See also project in details for schematics and images on http://www.contesti.eu/opensource/xyz-dc-motor-controller
seeetron-ssc is Javasourcecode for controlling the SEEtronics mini-SSC servo controller board (see: http://www.seetron.com/ssc.htm). The board itself does not come with Java support, so this project provides that third-party support.
jColony is an implementation of 'The Game of Life', written in Java in an object-oriented fashion. jColony aims to be as easy-to-use as possible, for both programmers (The sourcecode) and end users (The Graphical User Interface).
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
CodeBot is a java (swing) based application that allows to generate keyboard and mouse events, by using simple scripting configuration. Bot allows to start and manage scripts in new threads. Can be used to write game bots or mouse/keyb simulations.
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JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.