Showing 6 open source projects for "gesture"

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  • 1
    FUBI

    FUBI

    Full Body Interaction Framework

    ...Symbolic gestures: Gesture with complex shape that are defined by recorded sample data. If you use Fubi in a scientific project, please cite one of the related publications mentioned on the project website.
    Downloads: 0 This Week
    Last Update:
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  • 2
    KinectCAD

    KinectCAD

    Gesture based movement with CATIA

    This project provides a gesture based movement of part objects in the CAD-system CATIA. It is possible to rotate, move or zoom in or out. Further there is a rudimentary speech recognition to change the rotating axes or to do some other helpful things. KinectCAD has been written in Visual C# 2010. The package includes the source code and binaries files. To start KinectCAD it is necessary to have a correct installed Microsoft Kinect.
    Downloads: 1 This Week
    Last Update:
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  • 3

    Multi Modal AirRobot

    Multi Modal Controller for AirRobot in USARSim

    ...During this project we use simulated quadrotor called AirRobot in a simulation environment for development of robots, USARSim. There are some aspects involved in this project including touch, pose tracking, gesture recognition, voice recognition, etc and we try to utilize capabilities of devices available today such as some pose measurement tools like Android Devices (with accelerometer, compass, etc), some gesture recognizer like whether simple cameras or some other tools for instance Microsoft Kinect (with gesture and voice recognition), a Windows PC (As a Server for our application), another Windows PC (As a server to USARSim)
    Downloads: 0 This Week
    Last Update:
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  • 4
    WiiGLELib = Wiimote Gesture Learning Environment Library. It provides a framework for the classification/recognition of the Wii controller gestures.
    Downloads: 0 This Week
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  • 5
    Gesture Recognition mAnagement Framework for Interactive Tabletop Interfaces. Built on top of the TUIO C# client, the framework supports multi-touch and multi-user interactions. The possible use of tangible objects is particularly contemplated.
    Downloads: 0 This Week
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  • 6

    MMUAVC

    A Multimodal approach to control a Unmanned Aerial Vehicle

    ...During this project we use a simulated QuadRotor called AirRobot in a simulation environment for development of robots, USARSim. There are some aspects involved in this project including touch, pose tracking, gesture recognition, voice recognition, etc and we try to utilize capabilities of some devices available today such as Android Phones and Microsoft Kinect. Using a windows appliacation called MMUAVC Fusion App, this system gathers all data from sensors and issues control commands for the QuadRotor
    Downloads: 0 This Week
    Last Update:
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