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...For data exploration and dimensionality reduction, it includes multivariate methods common in the ToF-SIMS community: PCA (Principal Component Analysis), MCR (Multivariate Curve Resolution), MAF (Maximum Autocorrelation Factors), and MNF (Minimum Noise Fraction). It also interoperates with Bioconductor’s imaging stack (e.g. EBImage) so users can apply segmentation and image analysis operations on mass images.
Articulated-body simulation engine written in C: based on the Lagrangian Dynamics, even if on a modified flavour of it, I deviced to make it more friendly in the context of numerical simulations.
The overall simulation procedure (de facto a full 3D, an articulated-body simulaiton engine) is called:
"Lagrangian Dynamics' New Flavour Simulations".
It is delivered through sample-simulators relying on it.
The modified falvour of the Lagrangian Dynamics here proposed is also a bit...
EVO is a simulation platform for co-evolving the morphology and the behavior of 3D artificial agents in a complex environment. This project directly follows the original work of Karl Sims. It puts together complex creatures, a GA & Open Dynamics Engine.
This project is no longer hosted on sourceforge, please go to https://github.com/jodersky/sims instead.
A library for rigid body simulation written in Scala. This project was created under the terms of a one-year project at school (Gymnase de Burier). Another program for testing and visualizing SiMS, Graphyx, is included.
NIMSpro is a multiplayer simulator for emergency responder and homeland security training. NIMSpro enables fire, police, EMS, etc. to practice tactics, decision making, communication, and incident command (NIMS, ICS, Firescope). Instructor controls sims.
The General Creature Simulator will be a creature/human simulator somwhat akin to The Sims, and will wake use of the Irrlicht graphics engine and the Lua scripting language.