Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
MapSim is a simulation engine for System Dynamics. It provides a .NET library that works on Windows and under Mono on Linux. A simple GUI tool is provided too. MapSim uses its own modeling language described in the reference manual.
This is a project to integrate various open source projects such as Open DynamicsEngine(ODE), Lua etc. using Open Inventor(OIV) as a binder. This platform will be used as a tool for simulation/development of novel automation/robotics applications.
SimpleODE - physic simulation lib.It is free project based on Open DynamicsEngine (ODE):rigid body dynamics,realtime simulation, cloth, fluid(water) 2D, all ODE joints,vehicles,legged creatures ragdoll,complex objects,many demos. PROJECT CLOSED
JOODE, the Java Object Orientated DynamicsEngine. This project is a port of the popular open source physics engine ODE. see http://www.javagaming.org/forums/index.php?board=11.0
Erode is a comprehensive layer over ODE (Open DynamicsEngine) library which allow you to easily create ODE world and visualize them (through Qt widget). It also offers convenient functions to control the appearance, parameters etc.
Flatland is a simple cross-platform object-oriented 2D collision library. It presents a C++ interface to the Open DynamicsEngine physics SDK. Flatland does not handle graphics, but two sample programs are available, both of which use OpenGL.
Note: New versions are not being posted to source forge. Please check the project homepage at: http://www.cove.org/flade A free library for simulating 2D physics in Flash using Verlet integration. It currently features particles, stick & angular constra
OCamlODE is an OCaml interface to the ODE (Open DynamicsEngine) library. It is memory-safe (by extending ODE with finalisation support and reference-aware cleanup) and type-safe (exploring ways to incorporate subtyping).
Artificial Intelligence, 3D Graphics and Physics Framework
A C++ framework and applications for experimenting with artificial intelligence, 3D graphics and simulated physics. It's primary focus is to provide a testbed for simulated robotics using Ogre 3D and the Open DynamicsEngine.
jME Physics System provides an interface between jME (Java Monkey Engine) and ODE (Open DynamicsEngine). It sits on top of a slightly modified version of odejava, and provides a way to very easily set up a physics world and add objects to it.
sheep is an open source rigid body dynamicsengine written in modern, strictly portable C++. It features collisions between hierarchies of convex polyhedra (using the SWIFT library), resting contacts handling and an extensible set of joints.
ODE for Java is a binding between C dynamics library ODE (Open DynamicsEngine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
Symbian Open DynamicsEngine (SODE) is an opensource physics engine ported from the Open DynamicsEngine (ODE) for Symbian OS where a realistic 3D physics can be simulated.