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This project aims at developing a strokes/gestures recognition engine, by way of experimentation. One of the ultimate goals is full-fledged hand writing recognition.
SimpleSpeech is a research about developing automatic speech recognition (ASR) system that using Hidden Markov Models (HMM) method as the core engine. This research is purposed for students or ASR beginners that being interested in ASR.
A generic game engine built on top of libksd (http://libksd.sourceforge.net/) using the Atlas (http://www.worldforge.org/website/protocols/) for the network protocol.
The EFI332 project is a public domain development with the goal of developing
a complete engine control system including fuel injection and spark control.
This SourceForge based project is a companion to EFI332 to help
focus the software development.
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Neural network based pattern recognition software. Aim is to provide a program what is able to find pictures by a text line input. For example -> find all pictures with a red car?
BorgASM will be a fully integrated environment for simulated cybernetic and robotic experimentation. A general purpose real-time AI/physics/animation
engine core will facilitate virtual exploration of the unification of man and machine.
Ruby scripts grow 3D fractals and render them with PovRay, OpenInventor and YASRT. Includes (rough) ports of Lauren Lapre's LPARSER to GNU C++. Includes a RubyTk "sketch" output for quick previews as you edit a script.
Raytracing rendering engine written in Java. Plug it into a modeling environment, or programmatically create a scene. Uses Constructive Solid Geometries (CSG), bounding boxes, and fully extensible design (at least eventually).
RockSpace is a real-time, three-dimensional Newtonian physics engine, written in C++. It could be used in games, scientific simulations, or other applications.
CAVOR is an engine for building apps that involve both graphic and text/numeric data. Primarily GIS is the initial focus, but consider also CAD, CASE, project management (eg PERT charts), and others. Built-in scripting, C API, also supports Tcl and Java.
vIDE is a cross-platform tool for writing and simulating Verilog models. It provides user friendly project management and file editing, integrated simulation engine, waveform viewer, pre-compiled modules, and many other cool features.
In our plans to develop scientific, three-dimensional model of the cosmos, with its stars, planets, nebula,etc.
According to him, you can move, to walk between different solar system, planets and stars seen
The Open Log Engine is a powerful tool for advanced logging in games or programs. It easily allows you to make logging outputs in your program and analyse them afterwards with the Open Log Viewer, which provides you a powerful filtering system.
Built with R, this code allows the user to simulate the game of basketball. While the main focus is on simulating the NBA, the code provides a framework for simulating other leagues by modifying the default set of rules.
The Tylon Physics Engine is arigid body, iterative, impulse-based physics engine completely written in C#.
Tylon is a general purpose, cross-platform, physics engine.
Symbian Open Dynamics Engine (SODE) is an opensource physics engine ported from the Open Dynamics Engine (ODE) for Symbian OS where a realistic 3D physics can be simulated.
OFDM IMPLEMENTATION ON AWGN CHANNEL ON CELL BROADBAND ENGINE.
This project aims in bringing the single user and multi user ofdm techniques in cell broadband engine which is a multicore architecture.
Implementing an Open Source search engine, based on sphinx and nutch.
The aim of this project is to provide an open free alternative to Google.
A particular work will be done on french.
BTW this project will help students and engineers to understand how a search engine works.
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