Showing 6 open source projects for "castle game engine"

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  • 1
    Haxima is an Ultima-like game engine (2D tile graphics) with combat, magic, NPC AI, an embedded scripting language, and in-game editing.
    Downloads: 6 This Week
    Last Update:
    See Project
  • 2
    This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Codename Alpha will (when finished) be a realtime strategy game (RTS), written entirely in Java. For now, it is a Java RTS engine with a small testgame (including one kill-all mission). AI uses an integrated trampoline-style cps-interpreter for scheme.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
    Downloads: 0 This Week
    Last Update:
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  • 5
    REGBLOOD stands for REactive Game with BigLOO in 3D. The goal of this project is to add multimedia bindings to the Bigloo scheme compiler. It provides glue for schemers to use SDL and OpenGL, as well as a general 3D engine. This game is a snooker.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    Siege Perilous

    Siege Perilous

    An RPG using the Nazghul engine where you take part in various sieges.

    This sudo-RPG utilizes the Nazghul engine to bring you "Siege Perilous"; a game where the fighting's ferce and the battle hard. It takes place in a land ravaged by war. Your friendly mage will teleport you from the capital to many castles, towns, villages, and even caverns; where many and diverse battles are taking place. It is your duty to see the battle end, and to ensure that you are the victor.
    Downloads: 0 This Week
    Last Update:
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