Gano was going to be text editor written in the Guile dialect of Scheme, but, is now moribund. Some supporting libraries were completed. The ncurses binding became GNU guile-ncurses. The aspell binding is still around, but, the editor itself is dead.
Conca is similar to Joy and Cat. It is young but can already do quite a bit: it includes most of the basic functions and can read definitions from a file. Definitions are different:
Joy : square == dup *
Conca : [ dup * ] "square" define
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MScheme is a Scheme interpreter implemented in Java. The project goals are to fully comply with the "Revised^5 Report on Scheme" and a clean and modular design.
This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
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Codename Alpha will (when finished) be a realtime strategy game (RTS), written entirely in Java.
For now, it is a Java RTS engine with a small testgame (including one kill-all mission).
AI uses an integrated trampoline-style cps-interpreter for scheme.
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The goal of this project is to provide a platform for simulating biological aging and evolution of the population. The simulation is done using Penna bit-string model. Its based on the mutation accumulation theory.
a web server written in gambit/scheme that implements push technology and abstracts it trought actor model, implements too a compiler of yera, a language to describe gui in terms of functional reactive programming.
several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
This is a port of several development tools for Freescale M68HC08/HCS08 embedded microcontrollers families. Currently work is focused on binutils (as,ld), gdb and sim port. GCC, newlib, etc. porting will start after finishing the main as/ld support.
CHAMP Animation Making Program, as its name suggests, aims to be a usable animation program primarily for GNU/Linux. It's currently being developed only by me (Thomas Clark), and is being written in C++. At the moment, CHAMP is not finished.
My first project in Scheme and first time on Sourceforge.
I am trying to write a Chez Scheme library containing a high-level language to fasciliate the developement of Brainfuck-Code.
The Scheme Natural Language Toolkit (S-NLTK) is a Scheme R6RS library for language and text processing, and various tasks related to symbolic and statistical analysis of language data.
Escm is a text file processor that expands embedded Scheme expressions in the input file. Unlike other text-embedded language processors, escm does not depend on a particular Scheme implementation---you can use your favorite Scheme.
LIME (Less-is-More) is parallel/concurrent programming environment based on C. Internally, it uses XML technology to describe tasks and their dependencies. Externally, it offers the ANSI C99 programming as well as a set of visually-oriented interfaces.
Eleven is a programming language for creating robust, scalable web applications. It offers a 20x programmer productivity increase over ASP, JSP, etc. by automating state management and UI layout. The compiler generates ready-to-run PHP or mod_perl code.