Showing 6 open source projects for "webgpu"

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  • 1
    wgpu

    wgpu

    Safe and portable GPU abstraction in Rust, implementing WebGPU API

    wgpu is a safe and portable graphics library for Rust based on the WebGPU API. It is suitable for general purpose graphics and compute on the GPU. Applications using wgpu run natively on Vulkan, Metal, DirectX 11/12, and OpenGL ES; and browsers via WebAssembly on WebGPU and WebGL2. Angle is a translation layer from GLES to other backends, developed by Google. We support running our GLES3 backend over it in order to reach platforms with GLES2 or DX11 support, which aren't accessible otherwise. ...
    Downloads: 2 This Week
    Last Update:
    See Project
  • 2
    Rio Terminal

    Rio Terminal

    A hardware-accelerated GPU terminal emulator

    Rio is a hardware-accelerated GPU terminal emulator built with Rust and WebGPU. It is designed to run across desktops and browser-oriented environments while keeping performance and usability at the center of the experience. The project supports modern terminal expectations such as 24-bit true color, tabs, split panes, font ligatures, and terminal graphics. Rio can display images through protocols such as Kitty, iTerm2, and Sixel, which makes it more capable for visual terminal workflows. ...
    Downloads: 5 This Week
    Last Update:
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  • 3
    Servo

    Servo

    Embed web technologies in applications

    Servo is an experimental, highly parallel, and embeddable browser rendering engine written in Rust. It leverages Rust’s memory-safety and concurrency strengths, supports modern GPU-powered rendering (WebGL/WebGPU), and serves as a research-forward alternative to traditional browser engines. Servo is a prototype web browser engine written in the Rust language. It is currently developed on 64-bit macOS, 64-bit Linux, 64-bit Windows, 64-bit OpenHarmony, and Android. Open governance under Linux Foundation Europe; collaborative project evolving standards. ...
    Downloads: 2 This Week
    Last Update:
    See Project
  • 4
    rspirv

    rspirv

    Rust implementation of SPIR-V module processing functionalities

    rspirv is a Rust-based parser, builder, and disassembler for SPIR-V, the intermediate binary format used in Vulkan and OpenCL for shaders and compute kernels. It’s part of the gfx-rs ecosystem, a suite of graphics tools aiming to provide cross-platform rendering capabilities in Rust. rspirv enables manipulation and inspection of SPIR-V modules, which is useful in shader compilers, graphics drivers, and development tools for low-level GPU programming. The library strictly follows the SPIR-V...
    Downloads: 0 This Week
    Last Update:
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  • 5
    Ambient

    Ambient

    The multiplayer game engine

    Ambient is an open-source, cross-platform runtime and engine for building and deploying high-performance multiplayer games and 3D applications, using a modern stack built on Rust, WebAssembly (WASM), and WebGPU. It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can be synchronized across clients automatically. ...
    Downloads: 0 This Week
    Last Update:
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  • 6
    Forma

    Forma

    An efficient vector-graphics renderer

    ...The project aims to achieve portability, performance, simplicity, and small footprint through a streamlined four-stage rendering pipeline. Forma provides both CPU (software) and GPU (hardware) backends, relying on Rust’s SIMD auto-vectorization, Rayon for multithreading, and WebGPU (wgpu) for hardware acceleration. The renderer processes Bézier curves, line segments, and pixels through stages of flattening, rasterization, sorting, and painting, updating only changed tiles for efficiency. This design allows Forma to render complex vector scenes—such as large-scale SVGs—at interactive frame rates even on CPUs.
    Downloads: 2 This Week
    Last Update:
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