Showing 10 open source projects for "rendering engine"

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    Lightpanda Browser

    Lightpanda Browser

    Lightpanda: the headless browser designed for AI and automation

    ...The browser is implemented using the Zig programming language and integrates the V8 JavaScript engine to run modern web applications and scripts efficiently. Because it avoids graphical rendering and other heavy browser components, the system uses significantly less memory and launches almost instantly compared to conventional browsers such as Chrome.
    Downloads: 1,395 This Week
    Last Update:
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  • 2
    Servo

    Servo

    Embed web technologies in applications

    Servo is an experimental, highly parallel, and embeddable browser rendering engine written in Rust. It leverages Rust’s memory-safety and concurrency strengths, supports modern GPU-powered rendering (WebGL/WebGPU), and serves as a research-forward alternative to traditional browser engines. Servo is a prototype web browser engine written in the Rust language. It is currently developed on 64-bit macOS, 64-bit Linux, 64-bit Windows, 64-bit OpenHarmony, and Android. ...
    Downloads: 3 This Week
    Last Update:
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  • 3
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    A feature-rich and easy-to-use game engine written in the Rust programming language. The engine comes with an editor, Fyroxed (Fyrox + editor) is a native scene editor for the Fyrox Game Engine. High-quality volumetric lighting (directional, point, spot) with soft shadows. PC (Windows, Linux, macOS) and Web (WebAssembly) support. First-class 3D and 2D support + ability to mix 3D with 2D. Deferred shading, use tons of lights with small overhead. Built-in save/load, save or load entire state...
    Downloads: 0 This Week
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  • 4
    macroquad

    macroquad

    Cross-platform game engine in Rust

    macroquad is a lightweight, easy-to-use game library for the Rust programming language, offering developers a relatively simple and streamlined path to build games across platforms. The library is heavily inspired by simpler game frameworks (like raylib), but brings the ergonomic and safety features of Rust to 2D — and some minimal 3D — development. With Macroquad, you don’t need to worry about low-level graphics plumbing: it handles window and input management, rendering, UI, and more,...
    Downloads: 0 This Week
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  • 5
    ggez

    ggez

    Rust library to create a Good Game Easily

    ggez is a Rust library to create a Good Game Easily. More specifically, ggez is a lightweight cross-platform game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. This means it contains basic and portable 2D drawing, sound, resource loading, and event handling, but finer details and performance characteristics may be different than LÖVE. ggez is not meant to be everything to everyone, but rather a good...
    Downloads: 1 This Week
    Last Update:
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  • 6
    Ambient

    Ambient

    The multiplayer game engine

    Ambient is an open-source, cross-platform runtime and engine for building and deploying high-performance multiplayer games and 3D applications, using a modern stack built on Rust, WebAssembly (WASM), and WebGPU. It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can...
    Downloads: 2 This Week
    Last Update:
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  • 7
    hematite

    hematite

    A simple Minecraft written in Rust with the Piston game engine

    ...By rewriting core systems in Rust, the developers hope to create a more efficient and flexible architecture compared with the original Java-based implementation. The project includes components for rendering Minecraft-like worlds and experimenting with game engine features within the Piston graphics framework.
    Downloads: 2 This Week
    Last Update:
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  • 8
    bevy_retrograde

    bevy_retrograde

    Plugin pack for making 2D games with Bevy

    Bevy Retrograde is a plugin for the Bevy game engine that helps developers build retro-style 2D games with pixel-perfect rendering, low-resolution output, and input abstraction. It simplifies the creation of NES- or SNES-era aesthetics while integrating tightly with Bevy’s ECS and rendering systems.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Xi Editor

    Xi Editor

    A modern editor with a backend written in Rust

    xi Editor (often styled “Xi”) is a project to build a modern, high-performance text editor designed for large files, extensibility, and native UI integration. Its architecture splits a thin UI layer from a high-performance core engine (written in Rust) that handles buffer editing, syntax highlighting, undo/redo, searching, and background processing asynchronously. This separation lets the core focus on speed and concurrency, while multiple frontends (macOS, GTK, web) handle rendering, input, and platform bridging. Xi is designed to scale to huge files (gigabyte scale) without lag, thanks to a rope data structure and efficient diffing algorithms. ...
    Downloads: 1 This Week
    Last Update:
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    AI-generated apps that pass security review

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  • 10
    Coffee

    Coffee

    An opinionated 2D game engine for Rust

    Coffee is an opinionated 2D game engine focused on simplicity, explicitness, and type-safety. Declarative, type-safe loading screens with progress tracking. Built-in debug view with performance metrics. Explicit, easy-to-use, hardware-accelerated 2D graphics API. Multiplatform support leveraging OpenGL, Vulkan, Metal, D3D11, and D3D12. To get started, implement the Game trait. Then, call Game::run with some WindowSettings to run your game. Draw your game with an explicit 2D graphics API....
    Downloads: 1 This Week
    Last Update:
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