Showing 9 open source projects for "loop"

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  • 1
    Phantasm

    Phantasm

    Toolkits to create a human-in-the-loop approval layer

    Phantasm offers toolkits to create a human-in-the-loop approval layer to monitor and guide AI agents' workflows in real-time, ensuring safety and reliability in AI operations.
    Downloads: 0 This Week
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  • 2
    Actix

    Actix

    Actor framework for Rust

    Actor framework for Rust. Actix uses the Tokio runtime. System::new() creates a new event loop. System.run() starts the Tokio event loop, and will finish once the System actor receives the SystemExit message. Spawning a new actor is achieved via the start and create methods of the Actor trait. It provides several different ways of creating actors; for details, check the docs. You can implement the started, stopping and stop methods of the Actor trait. started gets called when the actor starts and stops when the actor finishes. ...
    Downloads: 0 This Week
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  • 3
    ffplayout

    ffplayout

    Rust and ffmpeg based playout

    ...It enables users to schedule daily playlists using JSON files while keeping them editable during playback, allowing dynamic control over broadcasts. The system can also operate in folder-based mode, automatically playing media files in sequence or loop. It supports streaming output to servers or local playback environments, making it suitable for radio, TV, or online channels. ffplayout includes fallback mechanisms that replace missing content with filler clips or generated placeholders to maintain uninterrupted streams. It also offers overlay features such as logos and text, along with logging and monitoring capabilities. ...
    Downloads: 22 This Week
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  • 4
    Microduck

    Microduck

    A Tiny biped duck robot

    ...The robot measures approximately 25 centimeters tall and weighs 800 grams. Its Rust-based software runs on a Rockchip RK3566 processor and controls 15 servomotors through a 50 Hz control loop. Reinforcement learning policies enable walking, balancing, standing up after falls, and object manipulation. The robot also supports optional wheeled movement, gamepad controls, and expressive sounds. Integrated services manage Bluetooth communication, Wi-Fi connectivity, camera streaming, and sensor data. Signed software updates include health checks and rollback protection. ...
    Downloads: 7 This Week
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  • 5
    Stremio Core

    Stremio Core

    Types, addon system, UI models, core logic

    Stremio Core is the Rust engine that powers Stremio’s apps by centralizing all reusable logic behind discovery, catalogs, metadata, streams, add-ons, and user/library state. It exposes a clean set of modules—types, addon_transport, and state_types—so apps can talk to add-ons, model UI state, and react to events without duplicating code. The architecture is inspired by Elm: immutable state, message-driven updates, and explicit side-effects (“effects”) keep behavior predictable and testable....
    Downloads: 14 This Week
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  • 6
    macroquad

    macroquad

    Cross-platform game engine in Rust

    ...Compilation is relatively fast with minimal dependencies, so small projects or prototypes can spin up quickly. Because it’s “batteries included” for common tasks (rendering, drawing shapes, text, basic UI, game loop), Macroquad works well for rapid prototyping.
    Downloads: 0 This Week
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  • 7
    Caprock

    Caprock

    Free desktop app for Claude Code, Codex and OpenCode

    ...It puts Claude Code, Codex and OpenCode sessions — including the ones you start in your own terminal — and the Gemini CLI sessions it starts into one window: terminals and projects in tabs and split panes, with activity, cost, plan limits and loop alerts for every session. Cost is per repository and per model, priced at API list prices from the tokens the agents already record, next to the 5-hour and weekly plan-limit windows. Everything the agent wrote is searchable across sessions and kept after Claude Code's 30-day transcript cleanup. A phone can carry on the work. ...
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    Downloads: 354 This Week
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  • 8
    Monoio

    Monoio

    Rust async runtime based on io-uring

    Monoio is a Rust asynchronous runtime designed for high-performance I/O-bound servers and applications, built around native OS async I/O primitives (e.g. io_uring on Linux, epoll / kqueue on other Unix-like systems), rather than layering atop an existing runtime. Its design philosophy centers on a “thread-per-core” model where each core runs its own event loop, minimizing cross-thread synchronization needs, avoiding the overhead and complexity of task scheduling, and letting developers write efficient, low-overhead asynchronous networking or I/O code. Because tasks do not need to be Send or Sync and can make use of thread-local data safely, Monoio simplifies certain concurrency paradigms while delivering performance benefits for workloads like high-throughput network servers, proxies, or real-time services. ...
    Downloads: 0 This Week
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  • 9

    MTMC-Bridge

    Relays the public channel between Meshtastic and MeshCore, Win & Linux

    Mesh Bridge connects multiple LoRa mesh networks and relays text messages from the PUBLIC CHANNEL from one network to all the others. It simultaneously manages MeshCore companions (connected via USB serial) and Meshtastic node (accessible via TCP/IP or USB serial), enabling bridging between networks operating on different bands or frequencies (for example, an 868 MHz companion, a 433 MHz companion, and two separate Meshtastic routers). The bridge operates using full broadcasting: every...
    Downloads: 0 This Week
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