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Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
...HarnMaster, HERO, AD&D) and to simulate weather, combat, character generation, etc.
Important: Just released v0.9 breaks database compatibility with v0.8. I don't think this actually affects anyone (since as far as I know, nobody is actively using this but me) but wanted to make that clear. Anyway, you'll need to drop all items from characters before you upgrade and re-add them back afterwards. This shouldn't happen again.
I've just started doing work on this again after a hiatus of about 5 years. If this project interests you, PLEASE contact me! bcwhite@pobox.com
A turn-based strategy game in the spirit of Tactics Ogre
...Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions.
The game is being coded in C++ using SDL.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
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The rpg-1d6 project aims to produce python programs based on the One Die roleplaying System ( http://1w6.org ). Its first program is a battle simulator using the simple One Roll combat System for quick combat resolution.
UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
Urban Shadow is a real-time RPG based on the classic game, Shadowrun. The game is being developed using the Python programming language and the pyGame library.
Yeastar: Business Phone System and Unified Communications
Go beyond just a PBX with all communications integrated as one.
User-friendly, optimized, and scalable, the Yeastar P-Series Phone System redefines business connectivity by bringing together calling, meetings, omnichannel messaging, and integrations in one simple platform—removing the limitations of distance, platforms, and systems.
An utility to generate random names using high order Markov chains and several language rules which can be generated from scratch, from a word list or by randomly generating a new language from several user-defined parameters
RPG being created using Python and Pygame. Was originally meant to be a project to learn better game design. Now, after countless rewrites (pretty much whenever a better design came to mind), the design is finalized and being fleshed out.
EVE-Online character monitor written in python using pyQt. Monitoring of multiple characters is supported. Application will dock into system tray and stay there.
A game based of the D&D game mechanism. The game itself (the story of Gareth) is only an application of the underlying game engine. Is possible to create new game, new monster, new maps using this engine.
A game where you can assume the roles of one of the four members of a band (Frikken Chicken) with gameplay and graphics similar to that of the game boy pokemon games. Build using python and pygame.
RPGgens is now Rokugen, a Character Generator for Legend of the Five Rings (L5R) RPG. As RPGens, Rokugen is free, builded using Python, pyGTK and GTK2.
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
The Pythian Project is a world-wide group working together to create a first-person, real-time CRPG using Borland's Delphi as a development tool. We aim to create a richly detailed and expandible virtual world for the on-line community.
CrystalNight is a web-based CGI game engine for a genre of game best described as "breeding" game. Meaning you, breed/train monsters/animals/etc. This is a game engine so the specifics for any game using it would need to be defined in the database.
Only the idea is born, along with few assets, which I will combine using blender into a simple game and post here. Then you can contribute by being part of the development team. I am not very good with characters, so can only make basic ones, but what I am really good at is realistic texturing using blender cycles engine.
It will be a game made in belnder. So our strategy will be to make low poly 3d models in blender or import them into blender, and then use the game engine to make the game.
A multipart story that will be using several engines surrounding a post-apocalyptic future of an alternate earth brimming with culture shock as primitive, mystical, alien, technological collide in a often heartless landscape.
Starlight is a MMORPG written using Ogre3D and PyGame in Python that focuses on role playing, player modifiable worlds, strong computer artificial intelligence, and peer-to-peer networking.