Showing 15 open source projects for "physics"

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  • 1
    FalansterCity3D

    FalansterCity3D

    3D urban environment renderer : browser-app ; as well as a GTA clone

    Have You ever wondered what would be like the weirdest Grand Theft Auto clone ever made? Well, we are pretty close with the FalansterCity3D urban environment rendering-engine where You can also drive the cars in the city. And moreover, it's a browser-game, so it runs instantly in any internet-browser. Why not try it directly at the link below? http://nerdofalgorithms.altervista.org/secondary_pages/page_11.php Even on smarthones or whatever, as long as it has a browser and sufficient...
    Downloads: 0 This Week
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  • 2
    Crystal Space 3D SDK
    Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
    Downloads: 4 This Week
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  • 3
    OpenMW
    OpenMW is an attempt to make a cross platform reimplementation of the game Morrowind using open source tools. It is written in C++ and uses Ogre3d for graphics, OpenAL for audio, MYGUI, SDL2, and Bullet for physics. You must own Morrowind to use OpenMW. Homepage: http://openmw.org/
    Downloads: 2 This Week
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  • 4

    Gynoid World Interactive Constructor

    3D Interactive sandbox environment

    GWIC (Gynoid World Interactive Constructor) is a sandbox environment where you can freely create, edit and play with complex worlds contains almost unlimited terrain space, static, dynamic and physics objects, and unlimited count of actors, like a script-driven physical gynoid models. Or anything you can imagine!
    Downloads: 0 This Week
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  • 5
    FlightCraft3D

    FlightCraft3D

    realistic but simple flight simulator: exploration and casual landing

    a little and 'mininalist' 3D Flight simulator, accompanied also by a dydactical example that illustrates the concept behind flight simulators. FlightCraft3D anyway goes a lot beyond: is physically realistic, and allowes landing everywhere. It aims at becoming a game focused on casual landing, among trees, rocks and buildings and so on. VID:http://youtu.be/_Af0PgrCTxo It shall be a sort of Minecraft-focused-on-aeromobilism. Simply implemented, but with many interesting features. I plan to...
    Downloads: 0 This Week
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  • 6
    Cube Revenge

    Cube Revenge

    A little shooter game. Made with blender.

    In this little First Person shooter you play a ball and he's fighting with cubes... Made with blender. PS: Sorry for my bad english... German Description: In diesem Egoshooter, das ich mit Blender erstellt habe, spielt man eine Kugel, die von Würfeln angegriffen wird. LG, luma28
    Downloads: 0 This Week
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  • 7
    Titanic Disaster Simulation
    TDS is a thrilling simulation of the Titanic ship disaster. The focus lies on realistic physics and haunting music to create a thundering atmosphere in egoperspective. The entire project will be released under the GPL, strictly non-commercial.
    Downloads: 0 This Week
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  • 8
    A game with a complete physics based environment. All is destructible/movable.
    Downloads: 0 This Week
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  • 9
    SaGE (SaneT Game Engine) is a Game Engine, built on top of the largely successful Open Source Irrlicht graphic engine, along with irrKlang for audio and IrrNewt for physics. Developed for the developers, but available to general public.
    Downloads: 0 This Week
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  • 10
    The intent is to create a reality based on an original set of physics and chemistry. The system is skill based and uses behavioral routines instead of scripting for interaction. The effect should be an environment geared for the HARD CORE role player.
    Downloads: 0 This Week
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  • 11
    Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
    Downloads: 0 This Week
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  • 12
    Clockwork Universe is a generic "distributed-virtual-universe" game development and hosting platform, biased towards adventure games (rather than e.g. 3D shooters). It's mainly an integration and service abstraction framework (without gfx., physics et
    Downloads: 0 This Week
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  • 13
    This project is a modular and generally useful 3d game engine with integrated physics calculations and expandability. Expansion includes loading mod files dynamically, maps, and storyline components.
    Downloads: 0 This Week
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  • 14
    SupeRPG is a basic engine 3d for RPGs. It uses: Ogre 3d as render, Ageia physics as physics system and openAL as audio system. It has a multilingual system, hourly system and it is totally customizable via plugins.
    Downloads: 0 This Week
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  • 15

    Mythes

    A Rogue-like game with an unforseenable physic.

    This is a project of a Rogue-like game that would be… more unforseenable. Its game generator is meant to be more complex than other Rogue-like so that even its own physics can be modified by magic (among other things). To test it, run the following command on a terminal: bzr branch bzr://mythes.bzr.sourceforge.net/bzrroot/mythes ; cd mythes ; make launch If you encounter any difficulty, please contact developers.
    Downloads: 0 This Week
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