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...These use some art assets from megamek (http://megamek.info/) and therefore these games are also licensed under the GPL (http://www.gnu.org/licenses/licenses.html).
To play the games visit the game's page: http://minimek.sourceforge.net
The newest game is called "RogueMek". It is a Rogue-like adaptation of the Battletech board game. In it you choose your mech then battle it out against multiple enemy mechs. The beta release video can be watched here: http://www.youtube.com/watch?v=kBX4P85o3Lo
The first game was called "Urbie Defense" where you must defend your Urbanmechs from the enemy waves as long as you can. Watch a gameplay video of it here: http://youtu.be/LQJTH4RbZR8
The second game was "Bouncing Urbies", which is a clone of the classic DOS game "Bouncing Babies.
SIC is a centralized software to manage conventions events and reservations. It can be used either before the convention by users and during the convention by convention operators.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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Macao is a framework based on JavaScript and DHTML for building animated interactive homepages and applications. You can use Macao to enrich your homepage, to build graphic adventures, card games and other puzzle games.
The Fleet Management System is design to help ease the day to day running of a fleet website. It has a wide variety of features: an intergrated board, a unique tier system, auto intergrated switchboards and more.
After much deliberation and trying to figure out what I can do to actually put to use what I have been trying to learn for the last year or so, I have decided that I would like to bring back one of the most popular retro games - Dark Tower!
The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
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StoryWiki is a new kind of Wiki-engine, based on the approved MediaWiki, that enables everyone to play, create and modify non-linear storys in a collaborative way.