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This is an eLearning-game based on a 2D-world. It is designed to be as flexible as possible, allowing everyone to create his own worlds containing individually programmed components (e. g., a chess-board for a chess tutorial).
A random map generator (for RPGs). Currently (only) produces random dungeons. Characteristics of the map (room size, hallway length, number of levels) can be controlled. Allows changes after the map is generated, including adding and deleting rooms.
Java-based tools for Neverwinter Nights module developers. These utilities allow more typical development practices to be applied to module development.
This is a 2d tile-based RPG (Role Playing Game) engine targetted at the J2ME / MIDP application platforms (PDAs, java-enabled cellphones) but is also cabable of running on a J2SE enabled platform (either applet or stand alone java app).
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
The Ursus project aims at creating a quick, scalable, and secure client/server framework written in Java. From daemons to multi-player games, developers will extend Ursus to create their own internet applications.
A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
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Turn-based MMORPG written in Erlang (server side) and Java (client side) using the XMPP protocol for communication. Sanctuaire's goal is to maximise the game experience with tactical/strategical/economical/political and social actions and interactions.
This project will control the playing of Gurbs with a number of functions such as generating characters , generate star ship , world and sectors. Gurbs covers a unique facet of furure society; the concerpt that expanding technology will enable many hours
A massively-multiplayer online role-playing game (MMO-RPG) designed to function like a table-top RPG, allowing players to use natural language naratives or commands rather than the strict subset commonly associated with computer games.
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
The Java Gurps Project intend to build a kind of engine to help GURPS Game Masters to Game Mastering through abstracting the most complex rules of this RPG System.
MMORPG simulating virtual fantasy world. Our concept is "play from anywhere". The game is in *early* development stage. There is still a lot of work to be done.
Pre-alpha test server can be found at http://world7.no-ip.org
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
Ovum is a tool to help "GameMasters" keeping track of fine details in Pen&Paper Roleplaying games written in Java. The "fine" details are firstly shop-inventories that change over time. May add more details later.
Java Application that implements a post-apocalypse Rogue style game with various options for the graphical interface, from the traditional ASCII graphics to more iconic graphics. Built using netBeans in Windows.
Spice Trade is an rpg/strategy/adventure game about a poor spice farmer in 12th century Baghdad area. The game is written in Java and tested on Windows, Linux, BSD, OS X.
"World of Waiting" will be a plattform independent Open Source selfplaying online roleplaying game. It will give you the ability to see your character hack'n'slay his way through randomly generated tile-based dungeons.